VOGONS

Common searches


Search results

Display options

Re: DOSBox ECE (for Windows & Linux)

He's talking about "sharp bilinear": https://github.com/rsn8887/Sharp-Bilinear-Shaders Yep. This is exactly what a "big integer prescale then interpolation" does, and exactly what I am asking for. "sharp-bilinear-simple" This shader does an automatic optimum integer prescale (2x, 3x, 4x etc.), …

Re: DOSBox ECE (for Windows & Linux)

Latest ECE editions removed Scale 4x-6x and Ant_222's scalers. with a 1080p and a 12oop displays all 320x240 and all 640x480 need to be scaled to 1280x960 (with a 1440p display these games will be scaled to 1920x1440) I want to use bilinear filtering that is intentional and important to maintain …

Re: DOSBox ECE (for Windows & Linux)

320x200 or 320x240 scales perfectly to 1600x1200 so no interpolation is used,, forcing 2x or 3x is no longer integer of 1600x1200 and it interpolates the image. I'm not sure dosbox is doing that, but rather my gpu,, need confirmation. The point of all my commotion is to make the pixels sharper yet …

Re: DOSBox ECE (for Windows & Linux)

I see there is some new magic going on with the official scaler. Using scaler=none and opengl, at certain resolution bilinear filtering is applied but on others not. Easiest to test with Quake that can switch all resolutions on the fly. 320x200, 320x240, 800x600 there is no bilinear filtering,, but …

Re: DOSBox ECE (for Windows & Linux)

The PC Speaker emulation in current SVN is shit. No Nuked OPL3 support in official SVN. The lack of support of .ogg and other audio formats for .cue is very limiting (my entire DOSBox CD library is in .OGG). Maximum scaling of x3 is still blurry since vertical 200 x 3=600, we need something closer …

Page 2 of 75