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Re: Which one is more important for AA and AF performance?

To me it's not so much the jaggies or pixels, it's the crawling you see when things move. SSAA just gives you this photo-realistic, and consistent throughout the scene, look. I've made a video on this actually: https://www.youtube.com/watch?v=QVqYpSqbrIw It's not perfect, but you get the idea. To …

Re: Which one is more important for AA and AF performance?

Ah, so in the case of AA, it's pixel (instead of texel) fill rate and memory bandwidth that are most important, aren't they? While texel fill rate is more important for things like AF. In case of fill rate numbers between generations, to what extent do they matter (or doesn't matter)? I mean, …

Re: Which one is more important for AA and AF performance?

Pixel Fillrate (ROP unit thing) is helpful only IF U have memory bandwidth to back it up, it's nessessary for high resolutions. SSAA will take advantage of higher Pixel Fillrate. Texel Fillrate (TMU unit thing), will enable GPU to "paint" 3D objects faster, or in case of AF, do it more accuratly …

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