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Re: DOSBox ECE (for Windows & Linux)

I'd like to understand why the latest ECE build gives directions for using "output=surfacepp" or "output=openglpp", but I'm getting errors when doing so. That's easy to explain: I simply forgot to remove/edit the corresponding text files. ;) and I heard that "mounting a CD while booting requires …

Re: DOSBox ECE (for Windows & Linux)

jaygame1 wrote on 2020-07-04, 21:32: ECE no longer has pixel-perfect scaling!? It has, via the shader support that came with regular DOSBox. But it doesn't contain Ant_222's pixel perfect patch any longer, because he's focusing on dosbox-staging and his patch didn't apply to DOSBox SVN any more.

Re: Dosbox and Alien Trilogy

ok so I tried to extract the .bin and .cue from an ISO I already had like it said in the link. If you created a ISO first, you're missing the audio tracks, because ISO format can't store audio. And because the game checks the audio tracks, it tells you that the CD is missing. Make a new rip from …

Re: DOSBox ECE (for Windows & Linux)

There's no separate Linux source file any more because the source should work on both Windows and Linux now. Only the voodoo patch differed anyway and the latest changes to that one should have unified it. So there's no need to copy around gl.h any more, for example, because a new include function …

Re: Dpad issues with DOSBox :(

So in the game Screamer, there is no option to set up a controller (unless I'm missing something). I believe it's automated. Incidentally, it was working with a wired USB SNES style pad which has no analogue thumb sticks. There is, or at least should be a Setup.exe, where you can configure sound, …

Re: DOSBox ECE (for Windows & Linux)

MT_ wrote on 2020-03-23, 22:53: By the way, why is source code different for Windows and Linux in the first place? Looks like the set of files is exactly the same. The Voodoo patch for Linux differs just slightly from the one for Windows. And it requires a small change to the gl.h header file.

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