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Re: How to add loop points to MIDI files?

in Marvin \ Sound
Hi, As xjas has written loop points are not a standardized feature in case of Standard Midi Files (*.mid). But there are multiple non-standard loop extensions (from more simple to more versatile extensions): 1. RPG Maker style loops use Common Controller 111 (CC#111) to designate loop start. This …

Re: How to add loop points to MIDI files?

in Marvin \ Sound
What game/engine is this for? Some of them handled loops very differently from one another. I know Descent used specific MIDI Event messages to set loop points, but AFAIK those aren't standardized. In that specific case, you end up adding fairly low-level MIDI commands into the sequence. If you're …

How to add loop points to MIDI files?

in Marvin \ Sound
Forgive me if this isn't the correct subform, but I'm wondering if there is an easy way to add a loop point to a MIDI file for DOS game purposes? I know how to place Time Markers within FL Studio, but they don't seem to take effect with the exported MIDI. It's just a song with an intro, and I don't …

Bug! (SEGA) - Crash on intro video (Windows 2000)

So, I recently reacquired one of my childhood games, Sega's Bug! for Windows. I tried installing it on my Windows 2000 machine, along with all the extras on the disc such as WinG. However, while the game boots up okay, it crashes right after the initial company logos, where I assume it is trying to …

Roland SCP-55 Recordings VS Sound Blaster

in Marvin \ Sound
So, instead of making another technical advice thread, I thought I'd contribute for once. I am one of the lucky few who got my hands on a Roland SCP-55 PCMCIA Card, and seeing as there's almost no info on these things out there, I made some recordings, and compared them with your standard FM …

Which playable Sierra Demos are worth a look?

So, I was recently looking at this page of Sierra's playable demos for their games: http://www.sierrachest.com/index.php?a=demos And there is a lot of stuff to be seen here. I already downloaded the Gabriel Knight and Freddy Pharkas demos, and there's a surpising amount of content to these. If …

DOOM - No Drum Track when connected to MIDI Keyboard.

in Marvin \ Sound
Is this a known issue with this game? I have a Yamaha PSR-540 that I have connected to my computer to play some old DOS games, and it's sounds great in doom, but with one problem - there are no drums. Other games play the drum track just fine on this keyboard, and the drum tracks are present when …

What are some DirectX 7 compatible DX8/9 games?

So I recently acquired an old machine with a 750mhz Pentium III, 256mb of RAM (expandable to 512mb) and an ATI Rage Mobility 128 Pro. Surprisingly when I tried the original Max Payne on it, it ran beautifully at medium details at 800x600, and even smoother at 640x480. My question is, are there any …

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