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Re: DOSBox SVN Builds

It is. I've copied all files from your archive into dedicated directory. http://thumbnails117.imagebam.com/53123/2d919f531222407.jpg UPDATE: Shaders dir was renamed from "glshaders" to "shaders" because I tried to find out what is wrong with my config. I've tried all methods to enable shaders. The …

Re: DOSBox SVN Builds

Thanks. Unfortunately I couldn't get it to work with a shader enabled. Simple put options from the example in corresponding thread doesn't take any effect. Here is my config example: [sdl] fullscreen=true fulldouble=true fullresolution=desktop windowresolution=original output=openglnb autolock=true …

Re: DOSBox Game Launcher (DOSBox Frontend)

rcblanke Hello, Could you please add more resolution to select in Fullscreen/Windowed mode menu? Definitely 1280x1024 is not enough on current displays if I don't want to use any scales. Currently I use this: fullresolution=1600x1200 windowresolution=1440x1080 Also it would be even more convenient …

Re: DOSBox SVN Builds

James-F wrote: Fantastic! Thank you very much Yesterplay80. Clearly, the ECE edition is the new Daum replacement. I wouldn't say like this until it will start support pixel shaders. Like Daum does. Personally it's the only reason why I prefer Daum build over official.

Re: DOSBox Game Launcher (DOSBox Frontend)

Hello, I would like to do a feature request for DBGL. That is no option to manage DoubleScanline option in SVN-Daum build but so games requires this feature to work correctly. Here is more details regarding the issue it may provoke. Kyrandia isn't working in SVN-Daum build with Doublescan

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