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Re: Emulating EAX on any onboard sound hardware?

New Alchemy (2.4.2.12 found in SBP3_PCDRV_L12_1_00_06) info (HOAL is same as before): Alchemy dsound.dll 2.4.2.12: 0x64A10 -> 0x40 0xC3 Force Passtrough to ct_oal.dll 0x18480 -> 0x40 0xC3 Sens_oal (32bit) 2.02.20.3090: 0xE0A50 -> 0x40 0xC3 Sens_oal (64bit) 2.02.20.3090: 0x1189E0 -> 0x40 0xC3 PS: …

Re: WIP versions

The CPL has this feature. If it finds a config file in its folder then adds the folder into the list along with selecting it, by default. :) It was requested by VEG for his NFS3 patch. I have tested this and yes it works but ONLY when path is present in dgVoodooSetupPaths.dat, can you make it to …

Re: WIP versions

@Dege Feature request: when dgVoodooCpl.exe detect local dgVoodoo.conf (ie. is in same directory with dgVoodoo.conf) it uses it by default ie. something like portable mode - it will extend possibility to create easy to use patches for games with local config app.

Re: Emulating EAX on any onboard sound hardware?

Not sure if you got the answer you want but Creative actually have their OWN emulation package. If you have a Realtek chip on board, they sell a thing called "MB3" and it gives you EAX Advanced HD. Works on Windows 10 but a bit oddly, was designed for 8.1 MB3 is software solution ie. emulation, and …

Re: Emulating EAX on any onboard sound hardware?

I ended up compiling only the runtime and using your configurator :p Can you release an updated version of the entire pack? Sorry for delay - I really do not know why I do not get notification :/ Also it seems they added QT5 support for config util in Git, so I used QT 5.7.1 to build it in new …

Re: Emulating EAX on any onboard sound hardware?

Got some problems with 4.8.6 too :/ C:\Projects\openal-soft-master\utils\alsoft-config\mainwindow.cpp(670): error C2039: 'mem_fun_ref': is not a member of 'std' 7> alAuxEffectSlot.c 4> c:\qt\4.8.6\include\qtgui\../../src/gui/painting/qpen.h(135): note: see declaration of 'std' 7> alBuffer.c 4>C:\ …

Re: dgVoodoo 2 for DirectX 11

It seems a shader compilation spike CPU usage case.....it is expected. Seems so. Would like to see if there's a way to mitigate it. I don't know why the Komat fix for Pandora Tomorrow doesn't have this aspect, though. But it does not use DX11. dgVoodoo is emulating DX8 shaders using DX11 shaders so …

Re: Emulating EAX on any onboard sound hardware?

sure it's based on the same old wine code, but there's no openal support in that github tree, so it's useless. the whole point of that wrapper is to translate eax2 into openal effects. also, that wrapper was written by openal-soft author. if you can't spot the difference, well. good luck with …

Re: Emulating EAX on any onboard sound hardware?

Here's the next part of the testing: https://youtu.be/V1W10yBgQb8 The first one is rtk_oal.dll on the Realtek chip. The second is OpenAL Soft with HRTF (I think; basically I copied the included file for 48000 Hz into %appdata%/openal/hrtf but I don't know if it gets used?). The third is... a bit …

Re: Emulating EAX on any onboard sound hardware?

Hello everyone! I've enabled EAX in Doom 3 with Alchemy and there's one thing that bothers me - there are no gradual transitions between rooms. The sound changes instantly to a different reverb preset when you go from one room to another and it kinda breaks the immersion. Was it like this on the …

Re: Emulating EAX on any onboard sound hardware?

EDIT: Ahh, you want to get hardware device ... is not possible, is possible only on Creative OpenAL, HOAL is NOT native Creative OpenAL, it's part of EAX emulation. So: Using Creative Software 3D Library Is normal emulated EAX. Can we all agree on this? Step 8 in this post seems to imply that all …

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