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Re: dgVoodoo 2 for DirectX 11

Mobile 1 Rally Championship 2000 Dege can you try optimalize INTEL GRAPHIC's CARD to run with dgvoodoo? Without your program game work but slowly (low fps) but when i plug in dgvoodoo its make [[ERROR]Cannot create directdraw object - check directx installation] :lol: Works fine for me, try this …

Re: dgVoodoo 2 for DirectX 11

DSOUND: Setting DirectSound cooperative level to DSSCL_EXCLUSIVE (treated as DSSCL_PRIORITY) Thats normal, DSSCL_EXCLUSIVE is not supported I think from Vista, like writing to primary buffer (cooperative level DSSCL_WRITEPRIMARY) which most old game do, it's hardware acceleration but in Vista+ is …

Re: dgVoodoo 2 for DirectX 11

I tried running the dsound debugger, the g-police exe launches fine the menu loads, but as soon as I move to another menu item or press enter, basically anything which generates a sound event the program crashes. There is no sound/music at all with the debug dsound.dll at all too. Because it will …

Re: dgVoodoo 2 for DirectX 11

Could you try it again with the demo? It should immediately crash. If it doesn't then dgVoodoo's ddraw.dll is not accessed at all. It didn't immediately crash. Any idea why dgVoodoo's dlls weren't accessed? I had uninstalled my anti-virus program and closed all other programs but still got the same …

Re: dgVoodoo 2 for DirectX 11

Thats like one of the first things I did. What version you use ? I tested Patch 301 and works fine for me. Game uses DirectSound so you can try IndirectSound or DirectSound Control. EDIT: Game is compiled using WATCOM C/C++ :neutral: EDIT2: WoW, WATCOM is still developed https://github.com/open- …

Re: dgVoodoo 2 for DirectX 11

Hi, First time posting, I have this really annoying issue with G-Police, it was working fine with sound but with a few graphical glitches but after trying dgVoodoo2 the sound stopped working but the movies play fine with audio. I have another windows 10 machine/laptop I copied the same install to …

Re: dgVoodoo 2 for DirectX 11

Dege wrote: Nucleoprotein wrote: EDIT: @Dege Indeo 5 videos works fine in Dino Crisis 1 😜 Through dgVodooo, in fullscreen? That can't be. 😁 Yes, dgVodooo in fullscreen. EDIT: And it uses same IAMMultiMediaStream COM interface as RE2 😜 (RIID {bebe595c-9a6f-11d0-8fde-00c04fd9189d} )

Re: dgVoodoo 2 for DirectX 11

I'v created SDB file with compat fixes that somewhat fixed the issue, but all files are recognized as Leon but can be loaded by both scenerios :D and you can get Leon model with Claire voice :D is so funny :P I currently checking game code for real fix. EDIT: Link to SDB: http://www79.zippyshare.com …

Re: dgVoodoo 2 for DirectX 11

LoneKiller wrote: Hi Dege, thanks for RE2 files, I will test them as soon as possible - I know that Italian version is always a problem, I cannot even install 1.4 patch!!! RE2 Platinum have additional problem - game crashes at load screen (heap corruption) or save files are unrecognized.

Re: dgVoodoo 2 for DirectX 11

Tested that RE2 patch and works ! Thanks. For all fans of RE2 that do not know about this yet - Japanse BIOHAZARD 2 re-release by SourceNext is little better because it adds Hard Mode - in Normal zombie dies from about 5-7 bullets, in Hard mode - about 20, so great mode for speed running because you …

Re: dgVoodoo 2 for DirectX 11

lowenz wrote: Diablo 2 1.14d works great in D3D with *stretching & AR preserving*, the only thing really needed is to check the "capture mouse" box to avoid strange behaviour of the *windows* (sometimes appearing in game) cursor. But in 3DFX mode I have so dark screen I almost not see anything 😜

Re: dgVoodoo 2 for DirectX 11

Hi to all, I tried a lot of games with DGVoodoo and many of them are working very well. Only game I really would like to have working is Resident Evil 2, but it is not working since every time I try to add 3D (3DFX or other), the game is not lauched with a "Failed to initialize Directx" error. …

Re: dgVoodoo 2 for DirectX 11

is it working @1440x1080? No problems? Just WOW! Almost all games I have tested so far works fine at FHD or 4:3 FHD (ie. 1440x1080) Some games I have tested (Windows 10 x64, old Intel Q6600 CPU, 4GB RAM, quite new R7 360 because HD6850 died): Blood Omen - Legacy Of Kain: with bink patch does not …

Re: dgVoodoo 2 for DirectX 11

@Dege Diablo II (1.14D) is very very dark in 3DFX mode comparing to nGlide or DDRAW mode (native and emulated). Disabling Gamma Ramp emulation helps a little but not much. Also Diablo II is failing with error in all "Max" modes, works fine when specifying something like 1440x1080. PS: Blizzard …

Re: dgVoodoo 2 for DirectX 11

Only my native Grahpics Card. Then you do something not right, http://i.imgur.com/HFeaubD.png Do you have any antivirus program ? I see that DLLs are protected/compressed by MPRESS and some stupid AV can block or even delete them because of this. @Dege Unpacking MPRESS is really easy so if you want …

Re: dgVoodoo 2 for DirectX 11

Hello, At start I want to thanks you for amazing work @Dege ! New dgVoodoo is amazing ! I'm author of PeteOpenGL2Tweak and I want to propose to add to this glide/dx wrappers a XBRZ texture scaler with deposterize filter (deposterize works wonderfull for Silent Hill: https://imgur.com/a/dJ5aG) - …

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