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Re: Sound card industry

in Milliways
Dynamics of sound, proper filtering of Reflections/Diffractions, Reverb, Occlusions/Obstructions, Atmospheric filtering for different environments ect... cannot be properly precomputed and would require the game developers to tag all geometry with proper effects and hand tune everything. Something …

Re: Sound card industry

in Milliways
Actually... no. See, with audio, even if you want to mix a gazillion channels in 24-bit 192 kHz resolution, a simple CPU can do that at < 1% CPU load. So, there really is no use case for the average usage pattern for sound chips. With graphics, it's an entirely different story. Even if you take the …

Re: Sound card industry

in Milliways
Meh. I think PC audio has been "good enough" for quite a while now. The problem of noisy integrated amps has been solved with digital outputs. Software can do the rest. Most people are using crappy speakers or headphones anyway. You need more than two senses for full immersion. Somebody needs to …

Re: What is the longest peripheral card in your possession?

in Milliways
It was NOT fake and it was not an ad. It was in the Sept 1999 issue of Magnum PC. (Not anywhere near April...) And you can now see that issue online to see for yourself. https://books.google.com/books?id=FwIAAAAAMBAJ&printsec=frontcover#v=onepage&q&f=false It's mentioned in the article index on …

Re: Dos Sound Driver

The code looks like a sloppy combination of ideal and masm syntax. WASM doesn't support the "smart" directive or multiple passes so you will have to make some changes. It's also more strict and throws errors for things TASM lets you get away with, like omitting the proc name from ends/endp. But I …

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