Re: Programs for building software (dos, windows 9x)
Posted on 2018-02-11, 08:00
I tested the above three compilers with a c++ vga 13h software rasterizer that uses floats/ints for transforms and mainly ints for rendering. The engine has no notable optimizations and it's up to the compiler to make it fast. The scene was a 320-tri textured sphere spinning around, variably …