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Re: VGA Capture Thread

Earlier, I had a look to see whether it's usual for manufacturers to provide end-user programming interfaces to access their capture cards' output, and it seemed to me that it was. Therefore, and given that there are such capture cards on the second-hand market for not much money that also handle …

Re: VGA Capture Thread

A vga capture image quality comparison between the voodoo 3 and geforce 2 ti with the visionrgb-pro. Windows desktop, 640x480, and brief outcast gameplay, 320x240. The capture card appears to output 320x240 as 640x480, but requires tweaking the phase setting from 640x480 lest artefacts appear with …

Re: VGA Capture Thread

Wrote a program, vcapturescaler, for the datapath visionrgb-pro card to do better-quality capture than what you get with the datapath viewer. https://github.com/leikareipa/vcapturescaler So is this a problem with your capture solution or a general issue with the Voodoo3 ? I can not remember having …

Re: VGA Capture Thread

It's the agp version. This particular phenomenon was a phase issue, easily suppressed: https://www.youtube.com/watch?v=nkfsZYzGN_g. It's not fully eliminated in that example, but it seems possible with some tweaking.

Re: VGA Capture Thread

Some vga test capture with the old datapath visionrgb-pro and a voodoo 3. Vga mode 13h: https://www.youtube.com/watch?v=zj8z5D9bGdE Dos text mode: https://www.youtube.com/watch?v=2dFnF2YtRbU The datapath card is fed via pci passthrough (vfio) from ubuntu 16.04 to a windows 7 guest in kvm, and …

Why underclock the Voodoo 3 on bottlenecking systems

On a K6-2 300,* the Voodoo 3 2000's performance is bottlenecked, as is common knowledge. At resolutions up to 800x600, the game Need for Speed 5 (below) at medium settings is capping at an average of about 35 FPS running a 120-second replay of a race on the game's first track regardless of whether …

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