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Re: Is the FX5600 a great option for Win98?

In some games, the difference can be as much as 30%. Holy Moly, I did not expect anything that big with these mature cards. Do you know other such cases? BloodRayne 2 has the most neglected case, other games have an average difference of 5-20%. I only did research on these two video cards. Because …

Re: Is the FX5600 a great option for Win98?

Memory timings have a big impact on performance. PROLINK Geforce FX 5500 128 bit 128MB 270/400Mhz has bad memory timings by default. Slower than Inno3d Geforce FX 5200 128 bit 128MB 250/400Mhz. Inno3d Geforce FX 5200 128 bit 128MB 250/400Mhz 5200.png PROLINK Geforce FX 5500 128 bit 128MB 270/400Mhz …

Re: FX5500 with Via MVP3 stuck at AGP1x?

AGP speed has almost no effect on performance on such weak systems, within 1-3% FX cards are slow on socket7 systems, better find a full Geforce2 or Geforce3 version (use early drivers 5.xx - 12.90 for better performance). As a compromise solution you can use Geforce 4 MX440 128bit. If you need …

Re: ATi RagePro OpenGL files

marxveix wrote on 2023-07-19, 22:21: Probably downloaded from driverguide, but its here: CHURCH_OEMS_5_Mitac(Sharp) - Church-PCD59 https://www.upload.ee/files/154733 […] Show full quote Takedasun wrote on 2023-07-19, 21:36: marxveix wrote on 2023-07-19, 21:24: I upload updated OpenGL zip package …

Re: ATi RagePro OpenGL files

marxveix wrote on 2023-07-19, 21:24: RagePro-tweaker has vsync D3D option, does this work only for Direct3D? D3D settings are controlled via the atiddraw.ini file. [Flip] BreakPageFlipping=1 Only works with early drivers 4.10.xxxx

Re: ATi RagePro OpenGL files

Spark wrote on 2023-07-18, 07:54: Any idea what UseAsm=1, UseGen=1, or BMPad=1 actually do? I did not find any mention of the UseAsm and UseGen variables in the ATOGLRP9.DLl file. There are other variables [Performance] SkipFlipWaitIdle UseAsmDraw UsePioDraw BMPad

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