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Re: DOSBox ECE (for Windows)

I've tried building dosbox again. Thank you, krcroft, for the links. I had not tried building vanilla dosboxsvn yesterday. The vanilla builds successfully with and without your patch. The errors I get are when attempting to build the ECE r4173 - something wrong with my version of fstream that is …

Re: DOSBox ECE (for Windows)

judging from the error, without looking at the error, isn't just a .c_str() needed to the infile ? I might be wrong as without looking at the code, I could be thinking of the wrong thing. Thanks for the closer inspection Qbix, I think you're right as well after double checking the error. I've …

Re: DOSBox ECE (for Windows)

It looks like my c compiler is missing some functions needed to build libdecoders_a-mp3. My gcc version is 5.5.0, the most recent for Slackware 14.2, released during Feb 2018. There is an 8.2.0 in the -current repo but it's bad to mix -current with the stable 14.2 Dracolich, sorry for the hassle, …

Re: DOSBox ECE (for Windows)

This part of the patch is unnecessary since r4173 because Qbix commited this change to the source code: diff -x gui_tk -x zmbv -x '.git*' -x scripts -Naur src/dos/drives.cpp src/dos/drives.cpp --- src/dos/drives.cpp 2018-07-10 14:10:03.000000000 -0700 +++ src/dos/drives.cpp 2018-11-17 12:38:12. …

Re: DOSBox ECE (for Windows)

Excellent work btw, I use Opus plenty, but not in dosbox yet. I've enjoyed reading your audio-related posts. One of the benefits Opus adds to DOSBox is avoiding resampling along the software and audio hardware chain, because almost all modern DACs use 48kHz as their native rate. If you set DOSBox's …

Re: DOSBox ECE (for Windows)

I've updated the FLAC-Opus-MP3 patch to rev5, posted here: https://www.vogons.org/viewtopic.php?f=41&t=62203&p=695839#p695839 JamesF, Thanks for the bug report regarding no CDDA audio after unmounting a CUE image followed by mounting a CDROM. This should be fixed in this patch. It was a one-line …

Re: DOSBox ECE (for Windows)

Yesterplay80, krcroft, maybe it is worth including support of the OGG files for "MP3" file type for backward compatibility? I personally do not use either OGG or MP3, but many existing CUE's use exactly such format (OGG file + MP3 file type in the CUE). Or is it not so easy? Given the baseline …

Re: Did you guys hear about the PC Classic mini from Unit-E?

in Milliways
From their FAQ, this statement implies they are likely using a raspberry pi. I find their "No" answer pretty arrogant though; like only they are capable of adding the winning touches to make an overall successful gaming system. Well.. all I can say is they had better comply with whatever free …

Re: Did you guys hear about the PC Classic mini from Unit-E?

in Milliways
For facts. Most classic minis use the ARM arcitecture. But these 'Classic Minis' do not try to run 3D DOS games. For some 3D DOS games in 640x480 you need a Pentium II/III at 400 to 600MHz to smoothen them out at 60FPS. This is without any emulation overhead in between, without translating CPU …

Re: Did you guys hear about the PC Classic mini from Unit-E?

in Milliways
Captured these videos right now to show what should be a lower-bound if this Classic Mini is based on something like the RPi3. - DOSBox running Doom 1.9s timedemo demo3 (2134 gameticks, 2076 realticks) - Native build of Quake 3 - Native build of Quake https://photos.app.goo.gl/Ew5WunSPg8cQARX7A I …

Re: Did you guys hear about the PC Classic mini from Unit-E?

in Milliways
There is no comparision to the raspberry Pi 3 because like I wrote before: it is to slow to run Doom (DOS x86) comfortably. Or am I missing something? I am not a Pi 3 user because I prefer x86 and more Speed. My inspection on the video seems to be Chocolate Doom which runs well on the Pi (native …

Re: DOSBox ECE (for Windows)

I went a little ahead and made the small change already, so if you download the current ECE for Windows (Linux will follow soon), it should already work. It WORKS! Thank you so much Yesterplay80 and krcroft! AlexRK, thanks for the quick feedback! Yesterplay80, thank you also for the testing and …

Re: Jill of the Jungle Sound Effects

in DOS
so the intention of creating Onesimus must have existed before v1.0 of Jill 1 Tim : "We're coding a wholesome game for Christians." Sales manager : "I'm worried about... limitting our demographic; can you make the engine flexible?" milliseconds pass .... Sales manager : " Got it! Scantily clad, …

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