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Re: Juiced - Corrupt rendering with dgVoodoo2

Oh, sorry, I completely forgot about this. So, yes, but that exe file is protected, I couldn't just port the modification into it. :| Thanks for responding back :) If not a direct .exe modifiation, would it be possible to do so via .asi like the following mods? https://github.com/TFP-dev/ …

Re: Juiced - Corrupt rendering with dgVoodoo2

I updated the .zip content but I'm not sure if it's the 1.01 version of the executable. The file version is the same of both 1.0 and 1.01. Thank you, I appreciate the continued support and responses. The executable has the same file version, but different dates. v1.0 is dated 18th Apr 2005 and v1. …

Re: Juiced - Corrupt rendering with dgVoodoo2

Actually I whipped up a patch for that, but I don't know if I found all affected locations in the code. I encountered 2, one for the starting screen/menu and another for the milemeter hand(s). http://dege.fw.hu/temp/Juiced_FPU_patch.zip Let me know if there are others, and I might make this patch …

Re: Turok and Turok 2 Issues

OpenRift wrote on 2022-03-31, 22:12: I've been having issues running dgvoodoo for both of the original Turok games, with varying results. Are you referring to the original releases or the Night Dive remasters from a few years ago?

Re: Incompatibilities with Gearhead Garage

You need Win98 mode for this game, but even with that, there is a problem: [dgVoodoo] WARNING: Attempt to access DirectDraw from DllMain. Application may need to be modified or patched to use with dgVoodoo. So, it won't work with dgVoodoo without patching the renderer dlls to initialize DD/D3D from …

Incompatibilities with Gearhead Garage

Hello, I'm trying to play this old game: http://www.gearheadgarage.com/index.htm with dgVoodoo but it causes the game to not launch and hand out errors when installed. I can get the game to run with DDrawCompat, but I'd like to use the resolution and antialiasing features of dgVoodoo if possible. …

Re: Super DX-Ball issues

Fair enough, I misread the above. Dege This is what happens when you press F8 (you can also change it in the game's options if the hotkey isn't working); Main, stretched: https://i.imgur.com/3ZN5oxd.png (fills/stretches to my 1080p monitor, but as you can see the image (both screenshot and in-game) …

Re: Super DX-Ball issues

Thanks for checking it, the both of you. Select F8, if resolution forcing is applied then the game's size shouldn't change right? It changes to 800-x600 whilst in fullscreen when selecting F8. It's also doesn't look to be running at a higher resolution, the image is still not crisp (i.e. being …

Re: Super DX-Ball issues

Press F7 and F8 in-game, it stretches from 800x600 to the desktop resolution even with dgVoodoo2. Windowed mode is in 800x600 whether you have stretching or centring enabled and the window size doesn't change either with dgVoodoo2 🙁

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