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Re: Apple is getting off Intel CPU’s ?

in Milliways
Seems Apple fixed things in their betas, the intel DOSBox SVN no longer crashes on the DTK. In dynamic core it is half as fast as my late 2012 MacMini, in normal core it is actually faster. Still no working dynamic core for the DTK ARM. So basically dosbox is somewhat faster on the DTK? That's some …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

To @kjliew: I know you will be thinking about dropping macOS Support (God help us) but here's some food for thought to consider in the future. I found it inside the Apple Developer Documentation regarding porting macOS apps to Apple Silicon : If your app uses Metal, OpenGL, or OpenCL, be aware of …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

i guess on mac pro you should be able to use qemu.exe -accel hvf Yup, I did it for XP last weekend. But a QEMU machine without Direct3D will not work. HVF does not work for 98SE vm, it crashes before loading the OS. HVF does work for XP and 7 but still no D3D. I never managed to do W10 and I don’t …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

Updating... I spent a couple of hours setting up a win98se machine on dosbox-x. While it was working well and had 3dfx/voodoo, the machine performance was worse than its QEMU counterpart. I haven’t tested any game but the overall feel was that it was a bit slower. Much slower. I have a feeling that …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

So, thats bad news for me then... I’m guessing that I will have to move forward with plan B... leave more modern games like GP4 to a small pc box with XP and move the older ones to DosBox-X or PCem on my mac for gaming on the go. Hopefully I can get FIFA 98 with proper 3dfx in one of these emulation …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

This file is not part of QEMU, it is part of your build environment libraries. For Linux, it is typically in /usr/include/SDL2 or /usr/local/include/SDL2. You have to figure it out on macOS for homebrew or MacPort. And, you need to disable Apple COCOA and enable SDL2 for QEMU. --disable-cocoa -- …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

I think I found the issue. Just to be sure, can you please attach the the following files from macOS build? config-host.mak config-host.h They are generated by QEMU from in the same folder that you run configure && make. I think I missed out some of the platform stuffs handling for macOS. You mean …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

Can you provide more details steps of how you compiled QEMU 4.11 with clang on macOS without the patch? $ wget https://download.qemu.org/qemu-4.1.1.tar.xz $ tar xf qemu-4.1.1.tar.xz $ cd qemu-4.1.1 ./configure && make -j3 OK, here's the reports. For the entire process, I am using Apple's clang. …

Re: DOSBox-X branch

Just came in to tell that I compiled the latest DOSBOX-X on my macOS with SDL2 and I had an yellow tint screen when running Windows 3.11. I'm compiling with SDL1 now as we speak to see if the same problem happens there too. With SDL2 version I am also unable to go full screen; instead it just …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

Anyway, as stated by @kjliew, Grand Prix 4 will not have on QEMU the same performance or get any close to the performance I have on VMware Fusion, so It's a waste of time from my part to try it. I'll just limit the old games to DOSBox-X on my Mac, and do the same on my iPad Pro with UTM. As for …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

in the configure log you should have marked if it is still using clang or not This is what I used: MacBruno-Pro:~ Bruninho$ ../qemu-4.1.1/configure --cc=gcc-10 --cxx=g++-10 --host-cc=gcc-10 --target-list=i386-softmmu,x86_64-softmmu && make Then it gave me the same errors as before regarding OpenGL, …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

Perhaps you were using clang instead of gcc. QEMU typically compiled on Linux with gcc without any warning. I did make sure that my addition of Glide and MESA GL pass-through do not introduce compilation warnings with up-to-date GNU GCC on MSYS2 and ArchLinux. I managed to compile both QEMU 4.1.1 ( …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

Grand Prix 4 is DirectX 8.1, so that would put any Voodoo/3Dfx implementation out of reach regardless of CPU. It's a really cool, realistic racing sim, by the way. With a CPU requirement of Pentium II 400MHz, no emulation would reach that level of performance without virtualization. With QEMU KVM …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

I must be the biggest idiot in the world when I can't even manage to compile it in a Ubuntu 20.04 LTS VM.... EDIT: I decided to try again on macOS and I replaced the -lGLX on configure to -framework OpenGL and presto it started to compile. But produced 54 warnings and 3 errors and not a single …

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