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Re: Far Cry

Can you upload your wininet.dll? Maybe retail version doesn't load it... but then again, a 64-bit version wouldn't load it either and it clearly does.

Re: Far Cry

Oh, I recall seeing this behaviour on my very initial playthrough... game would run out of memory after around 90 seconds! That's very worrying... I need to investigate what exactly loads wininet.dll - I hope it's not some sort of Steam integration/overlay doing it. That's valuable info though, now …

Re: Far Cry

The problem is, your setup looks totally correct. I don't recall testing if everything works fine on Windows 7, but would have to be very unlucky to have it work only on 8.1 and 10... I will test it later, though. One possibility is that non-Steam FC doesn't load wininet.dll - but if anything, that …

Re: Far Cry

AV blocking them maybe? I had never happen this to me, but you never know. Especially 64-bit version should work flawlessly - as it's definitely the same version I tested with.

Re: Far Cry

What official patch this unofficial version is based on? If 1.4 then it should work fine, 1.32 - not sure. Your directory looks correct so I am not really sure yet what happens... do you know if wininet.dll and SilentPatchFarCry.asi are loaded? You should be able to identify that with Process …

Re: Far Cry

I only tested it on a Steam version, yes - but it technically shouldn't make a difference. Can you post a screenshot of contents your Bin32 directory?

Re: Far Cry

It is supposed to work on a 64-bit version too, and technically it should work on more than just 1.32. However, I don't know how different retail x64 version is different to the one I tested it with: https://pcgamingwiki.com/wiki/Far_Cry#Patches Did a 64-bit version was ever released in retail? Is …

Re: Far Cry

You shouldn't need to install 1.4 on Steam version - it already comes as 1.4. As for the issues... do you have DPI scaling? It looks like so - you should try disabling DPI scaling for the game via Compatibility tab and see if it helps. If it does, I can do it programmatically in the next build of …

Re: Far Cry

The patch is now out! https://github.com/CookiePLMonster/SilentPatchFarCry/releases Copypasting the changelog from GitHub: Water reflections now work as expected on modern Windows versions Vertical Sync option now works as expected - it used to be ignored by the game completely, defaulting to VSync …

Re: Far Cry

So it sounds like a configuration error... when I heard about the issue it sounded like it's reproducible and happens every time you launch the game. But if it's like this (resetting once helps), then it's really not an issue.

Re: Far Cry

Very soon by now... I don't think I'll be adding anything more for this release, so just final touches, packaging and it should be up =)

Re: Far Cry

Ah, another thing, if you have time: can you check the behaviour of the engine, setting "g_maxfps" to some value? 'cause to limit the game to 65 FPS.....you must set "35" :p I'm not sure if it's worth it - this seems to be almost exactly a 2x multiplier (maxfps=15 for 30FPS etc.), plus I now fixed …

Re: Far Cry

Right, by now I'm pretty sure VSync can never work, at least with patch 1.4 - r_VSync configuration option is not even read in time, by the time it gets read D3D device is long created and can't be changed without resetting! This is nasty but I'm pretty sure I can work it around. Won't be as clean …

Re: Far Cry

That seems plausible, sadly I have never seen an EXE older than 1.32 (1.4 for 32-bit, 1.32 for 64-bit). One thing makes me wonder... they are using shader model 3.0 for some shaders, but game requests DirectX 9.0b! Shader model is only available with DirectX 9.0c! I wonder if changing this would …

Re: Far Cry

As i said it NEVER worked (patch 1.33/1.4?) and nobody knows why :p It's very likely the code is broken (it's not Windows fault - it's game requesting no VSync to D3D9), maybe only worked with D3D8 and they never implemented it properly on D3D9... will know more tomorrow. I also tried OpenGL but …

Re: Far Cry

Would anyone have any info on game's VSync? It doesn't seem to work properly on Win10, Win7 nor a virtual machine with XP... they all request immediate d3d present mode and thus not limiting refresh rate at all... That's on D3D9 at least, maybe vsync never worked as intended there? I don't have …

Re: Far Cry

Shaping very nicely so far! ASI-based fix is now fully working, and 32-bit builds received a new -64bit commandline argument - so now those playing on Steam don't need to rename Bin64 directory to Bin32 to be able to play from Steam. I'll take a look at V-Sync not working properly next... hopefully …

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