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Re: My post count sucks.

in Milliways
Snover wrote: Don't you still need approval for every new package? Well sort of. I'm not allowed to upload to the archive. So a real debian member(sponsor) has to check my package and upload it. My sponsor has little time but I hope he will find time in the next 2 weeks 😀

Re: My post count sucks.

in Milliways
Snover wrote: Oh. Well, then. Hurray for DOSBox. Now let's see them keep the package updated. Well I'm the maintainer of it 😀 So it will not lag that much 😀

Re: Hyperspeed

in DOS
Yeah I would call it simulating as the sound generation is done and the processing is done by the real midi card instead of by us. We just provided a layer in which this was possible (irq and datalines) But I did get the idea. I just hope it works on all platforms as nicely as on the Win32 platform …

Re: My post count sucks.

in Milliways
Snover wrote: Useful? Feh! Nobody wants useful stuff, Qbix. 😜 Besides, I don't use/have/want Debian. Nice try though. 😉 Well actually it was more for your information that dosbox made it finally in to debian.

Re: Hyperspeed

in DOS
Nicht Sehr Gut wrote: True. But that will be "coming soon" as they already have it in the CVS source. Not actually emulating. It's more forwarding it to the host OS

Re: Hyperspeed

in DOS
You know what's weird? The only other game I really tried running in DOSbox is Wizardry 7, and it has stuttery music too (other people have even reported it on the forums on sourceforge). It's no wonder I have such a bad impression of DOSbox. Is there any game it can run well that VDMSound can't?! …

Re: Hyperspeed

in DOS
libmmd.dll is a library needed by the new compiler (better said exes compiled with certain settings) Again, frameskip has no effect except to make the video choppier. I guess the sound emulation needs more CPU power than a PIII-550 can give, although the DOSbox emulation claims that a PII-400 should …

Re: Hyperspeed

in DOS
I think the plain exe is a bit useless. the libmmd.dll is needed and quite rare.

Re: Hyperspeed

in DOS
oh it's really enabled But it doesn't fix all problems offcourse I think your private build is just slower that the release builds so the gain of multithreading is done in vain for your version. I think the debug0.57.3 version might run the game Anybody care to try ? 😉

Re: Bio Menace doesn't like VDMSound

That's the consequence of programming an emulator that only emulates what's needed to run DOS games and not a "complete" emulator. You would be supprised how complete dosbox has become :) Many games use undocumented side-effects and do weird stuff. Especially the graphics department(VGA BIOS) is a …

Re: Old Dynamix games in windows XP

in DOS
Yes, I know, just haven't gotten around to any in-depth testing. The "real-world" is gobbling up all my time right now. BTW, I presume HIMEM or some equivalent is always present in DosBox. How big of a deal would it be to make a build that had no memory management active at all? For titles that use …

Re: Bio Menace doesn't like VDMSound

Well, um, er, if DOSBox is supposed to emulate DOS then it should work even if the program is broken, heh True in general. But some game don't deserve to be run. They are coded way too poor. It runs by fair luck. But who knows: One day Harekiet might become soft harted guy ;) Well finster made a …

Re: Hyperspeed

in DOS
quote: -------------------------------------------------------------------------------- Originally posted by Nicht Sehr Gut 1) Edit your dosbox.conf file and change the "keepsmall" setting to "true". The double-sized window wreaks havoc with audio. …

dosbox cvs

in DOS
The starflight games were a bit tricky. But with the current cvs both 1 and 2 work fine! But till there is a new release keep playing that nice amiga version. Qbix

Re: Old Dynamix games in windows XP

in DOS
Willy seems to run on DosBox, but the other two gave me unsupported errors (odd since they are 286 or earlier). You may have to wait for DosBox .60 or higher for these. If you set in the configfile warning to a number greater that 0 you get to see which feature was unsupported. It may just be a …

Re: Bio Menace doesn't like VDMSound

Yeah it compares values to the one located around 0000:0000 Stupid game. But maybe we should try to locate our interrupt handlers to +/- the same location as a real machine. (int 2 (the one compared to)) should maybe be located somewhere in the bios segment or so. But dunno offcourse Game is the …

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