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Re: DOSBox ECE (for Windows & Linux)

@Yesterplay80 , @Ant_222 I think you already noticed, that recent SVN changes conflict with pixel-perfect patch. Conflicts are happening with revisions trunk@4305 and trunk@4306; I already dealt with these when merging r4306 into dosbox-staging master, so decided to help you out a little: Branch po …

Re: colored text in the command line

I've gotten DOSBox to work and I have been able to tweak the parameters. But I have also noticed that on the Welcome Screen when DOSBox starts up, there are fields with blue background, colored titles, etc. I am sure there is an escape sequence that can be used to change colors in forground and …

Re: Basic question on imgmount

DOSBox supports *.img images for floppy and disk images (FAT), *.iso files for CD-ROM images and *.cue sheets for emulating CD-DA using several music formats. And some more exotic images, like ROMs for Tandy cartridges (I have never tested it myself though).

Re: MDK on Wine, mouse issue

in Windows
Not sure, what version of Wine are you using? Have you tried running the game via Proton? Reports on ProtonDB ( link ) indicate the game works very well except fullscreen. Lutris lists the game as "garbage", but links to an outdated bug report and installers were prepared very long time ago.

Re: How do computers recognize letters?

in Milliways
Why punch cards were used? Was the card some sort of paper to recognize the output? Because it is really simple technology. Literally just a paper card/tape with holes in it - it's easy to build a machine to write to such tape (keyboard punching holes in the paper) and easy to transform into an …

Re: How do computers recognize letters?

in Milliways
That's a very broad question and makes some presumptions about what a computer is :) To simplify an answer, it'll need to be split it into smaller parts: How did the computer recognize letters from the input of the keyboard This was a merge of several technologies: first programmable computers …

Re: Fluidsynth soundfont patch

I thought package managers like vcpkg made these issues a thing of the past. If you want a VC++ glib, you just install it with vcpkg and it's there. DOSBox SVN is not compatible with vcpkg, solution files need to be manually fixed to make it compile. dosbox-staging fixes it - you can use vcpkg …

Re: 64-bit dynamic_x86 (patch)

@latalante thank you for testing our version :) I think this thread should be kept on topic of jmarsh 's patch; I imported it to dosbox-staging for easy reference and cherry-picking and to make it easier to create apples-to-apples comparison in the future: 919514 (branch vogons/dyn-x86-carrypatch-1 …

Re: Dosbox Scaling/SDL help

Thanks Dreamer. I'll give that a shot. However, my version of Dosbox won't run in fullscreen mode (it's a linux variety that can't do that for some reason I don't understand) but I can set the "windowed mode" to 640x480 resolution. Hopefully that's the same result. Yes! I love the midi music to …

Re: screen size

JessicaJones wrote: You can only get full screen with black border by using surface? It doesn't work with any other one? AFAIK, only surface 🙁 If you care about such usecase, you can make a feature request. edit by Qbix: This is something that is requested for dosbox. Please stay on the right …

Re: screen size

Having an option of fullscreen with black border around maybe? I would like that! Because window mode is not so fun because the desktop distracts me from the game. How can I get a fullscreen with black border? Here you go :) [sdl] fullscreen=true output=surface [render] scaler=normal2x Tested on …

Re: Dosbox Scaling/SDL help

I would suggest setting `aspect = true` to preserve aspect ratio the game was designed for and using scaler `normal2x` (and fullscreen - either setting it to 640x480 resolution or `desktop` if this is the only display attached). Also, I very, very much recommend playing this game with MIDI music on …

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