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Re: Suitable streaming platform

in Milliways
via google drive. You get the benefits of #2 since you prefer it from YouTube, you get anonymity from the dummy email without any real data, you don't serve ads You know what is sick? That it actually works! Look . https://www.vogons.org/download/file.php?mode=view&id=79585] For some odd reason …

Re: Playing Unreal Engine Games on Windows NT 3.51

in Windows
though in quake's case there's a hard version check against anything under version 4. You are right: if (!GetVersionEx (&vinfo)) Sys_Error ("Couldn't get OS info"); if (vinfo.dwMajorVersion < 4) Sys_Error ("Quake2 requires windows version 4 or greater"); if (vinfo.dwPlatformId == VER_PLATFORM_ …

Re: Suitable streaming platform

in Milliways
Youtube works fine, but if you want high quality you kinda have to feed Youtube a pre-sanitized version of the video. If you want absolute perfect pixel scale you need to turn the 4:3 320x200 VGA into 2880x2160 which is a 9x rescale from the source resolution post DAR. Absolutely no way. I've …

Suitable streaming platform

in Milliways
Ok, so now I have video recorded directly from DOSBox. It is beautiful, crispy, colorful (as much as you can get from VGA palette), with integrated Fluidsynth MIDI , choppy as hell and I would like to share it. Question: Where exactly? Would you recommend any specific platform? I mean for streaming …

Re: Fluidsynth soundfont patch

I scratched my head about this a bit more, but it turns out putting the callback back in was more trivial than compiling fluidsynth. It can't be used simultanously however. Hey man, thanks a lot Kisai. Finally I was able to hardcode Fluidsynth part of patch into SVN DOSBox (I do have my custom …

Re: DOSBox Feature Request Thread

You couldn't just shove frames down a pipe, Of course you could. See yuv4mpegpipe. Unfortunately every possible YUV pix_fmt but not a one RGB. And no rgb4mpegpipe either. I'll look into it. DOSBox only records audio that goes through its mixer, if you're using an external midi device the output …

Re: DOSBox Feature Request Thread

I looked at this and other containers before and basically only VFW AVI is suitable to store dosbox data because it's frame-based. OpenDML just works-around the signed 32-bit file size (2GB) by just making additional indexes more or less. Heretical idea: It is really necessary to fit recorded video …

Re: I/O delay

Just a random number of calls for given cycle speed: static inline void modify_cycles(Bits value) { int i; for (i=0;i<80;i++) CALLBACK_Idle(); } i<10 - too little i<100 - too much i between 40 and 80 - just fine for me. Only as I said, some of the games uses either case 0x3f: /* READ Read from file …

I/O delay

Hello guys, I've been trying to slow down I/O (especially disk reading) so I can emulate real I/O responses from old computer in DosBox. I've notice that such a thing is alredy implemented and used in DosBox. dos/dos.cpp: 71: #define DATA_TRANSFERS_TAKE_CYCLES 1 72: #ifdef DATA_TRANSFERS_TAKE_CYCLES …

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