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Re: DOS32AWE - DOS/4G compatible DOS Extender with Sound Blaster AWEUTIL MIDI synthesizer support for Protected mode,V

...This obscure game is doesn't work well without EMM installed despite using DOS/4GW, so DOS32AWE can't be used on this game. The game is obscure because it is extremely buggy. Of course, it does not use expanded memory at all (try EMS:N qemm parameter) so it is unclear what it needs (ironically …

Re: DOS32AWE - DOS/4G compatible DOS Extender with Sound Blaster AWEUTIL MIDI synthesizer support for Protected mode,V

New version 1.7 of DOS32AWE released, the download link is in the first message. Finally Sim City 2000 is supposed to be working flawlessly. The bug is in the game which sometimes overwrites unallocated RAM . A spare buffer is dedicated now which handles such buggy behavior. Could be useful in other …

Re: Swaping DAC on SB16

Lol, Whatever people want to do with their own hardware is their own business. I'd be throwing stones in glass houses if I started ripping into people for trying to improve/repair their hardware. I'd be certainly disappointed if people were deliberately trashing rare hardware for no good reason, …

Re: Swaping DAC on SB16

:) not really a waste if you think about it. The features of a 2230 make it a superior card to a awe64 value in a few ways. Real opl3 vs atrocious cqm. Wavetable header. Not pnp. Also it doesn’t have bugs just like the aw64. Plus this make it low noise like the awe and the aw64 was a parts card I …

Looking for "Sound Blaster Series Hardware Programming Guide" that includes AWE cards too...Has this ever been released?

Looking for the "Sound Blaster Series Hardware Programming Guide" that includes AWE cards too...Has this ever been released by Creative since the widespread manual contains info up to SB16. There is a separate document that describes the EMU part but that does not include some MPU, IRQ and NMI info …

Re: DOS32AWE - DOS/4G compatible DOS Extender with Sound Blaster AWEUTIL MIDI emulation support for Protected mode,VI

Terra Nova: Strike Force Centauri works perfectly! Since this game runs and consists of multiple executable files bound with DOS4/GW you must edit all BAT files that do start them and run DOS32AWE in the beginning of all lines in corresponding batch files that run executable files. For example you …

Re: DOS32AWE - DOS/4G compatible DOS Extender with Sound Blaster AWEUTIL MIDI emulation support for Protected mode,VI

This game most likely has some bug and writes to unallocated RAM which DOS32/A detects and cannot bear. I have suppressed that check in V1.6 but will restore in the next release since disregarding it is of no help. Reversing the game may help in getting more details about it some day and make some …

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