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Re: Proprietary 3D API's

in PC Emulation
i've never seen vquake actually. Is the dynamic light a big orange glowy ball similar to GLQuake? PNG screenies? It's hard to zoom in and study with the JPG artifacts getting in the way. WYSIWYG :) It's not as good as GLQuake, but is a lot better than plain Quake. No transparent water. You get …

Re: Proprietary 3D API's

in PC Emulation
S3 S3D By the way, the only hardware-accelerated version of Terminal Velocity is for the S3 Virge (S3D). It actually runs pretty well, too. So does the Tomb Raider Virge patch actually. Virge can look somewhat better than Voodoo1, believe it or not, because Voodoo1 has a very blurry filtering …

Re: Proprietary 3D API's

in PC Emulation
I messed around with IndyCar 2 and its Verite patch a year ago or so. It actually is very good looking, fast, and uses anti-aliasing for a very clean look. I was very impressed with the anti-aliasing because AA is certainly not something that gets used frequently in games even today. A couple of …

Re: Proprietary 3D API's

in PC Emulation
There's a Canopus Total3D (V1000) on eBay right now. It's the same as the Sierra Screamin' 3D. http://cgi.ebay.com/Canopus-Total-3D-Verite-PCI-Video-Card_W0QQitemZ150241067640QQihZ005QQcategoryZ3762QQssPageNameZWDVWQQrdZ1QQcmdZViewItem Here's a Diamond Stealth II S220 (Verite V2100). BTW, Diamond …

Re: Proprietary 3D API's

in PC Emulation
There's Panzer Dragoon and Virtua Fighter 2, I believe, that were ported from Saturn for NV1. NV1 and Saturn use similar rendering techniques. Rendition RRedline/Speedy3D is at least somewhat "forward compatible". You can run VQuake on V2x00, for example. I think quite a few V1000-only games got …

Re: Which gfx card to choose?

in PC Emulation
The only answer is a PIII-E 600 or so! 😈 I found that it took that much CPU to get Cybermage completely smooth in SVGA, if you can believe it. With the wicked fast VGA core of a GeForce FX, no less. A PIII-450 wasn't quite enough. I was a little stunned, honestly.

Re: Which gfx card to choose?

in PC Emulation
Well it's just that it was designed primarily for GUI use. Apparently they couldn't be bothered to develop a decent VGA engine and just outsourced to the cheapest alternative. It's also possible that they couldn't integrate a VGA engine with a GUI accelerator due to manufacturing limits back then …

Re: Which gfx card to choose?

in PC Emulation
I had a Viper VLB once. It used a Oak chip for DOS. It is very, very slow in DOS. The Number Nine Imagine 128 does the same thing actually, with a Windows accelerator chip and a cheap, slow secondary chip for VGA compatibility. The Windows drivers are questionable for Viper, especially if you are …

Re: Voodoo 4500/PCI is actually *slower* than a 3000/AGP!

in PC Emulation
Yeah I'd lean towards either bus contention with other cards or a poor PCI implementation with low bandwidth. A way to test that would be a buffered HDD transfer rate test from say HDTach. If say your UltraDMA/133 drive is only pulling 50MB/s buffered, that's not good. BTW, an AGP Voodoo card only …

Re: Creative's way: how to make friends

in Milliways
Yeah, as someone who also say PC sound go from nothing to what it is today (ie PC speaker -> Tandy 1000 -> SBPro -> Ensoniq Soundscape -> AudioPCI -> SBLive! -> Audigy 2) , I think the wannabe-audiophile PC users kinda miss the point. :) I want a card that does what I need, which happens to include …

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