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Re: What do you think about Steam Deck handheld PC ?

in Milliways
No one is arguing that PC gaming has been around forever, my point is about overall tightness of integrations (hw/os/peripherals/app store) and ease of use, which is part of a consoles appeal, you don't need to look much further than how many consoles they sell. Standardisation of hardware enables …

Re: What do you think about Steam Deck handheld PC ?

in Milliways
Sure it has dcent specs, but you also have to take into account other things such as a much more mature hardware + ecosystem offered by the Big 3. x86 hardware has a very long pedigree by comparison to consoles which virtually wipe the slate clean and start fresh hardware blueprints for each …

Re: What do you think about Steam Deck handheld PC ?

in Milliways
Sure it has dcent specs, but you also have to take into account other things such as a much more mature hardware + ecosystem offered by the Big 3. x86 hardware has a very long pedigree by comparison to consoles which virtually wipe the slate clean and start fresh hardware blueprints for each …

Re: What game are you playing now?

in Milliways
That's also accounting for the blur coming from the composite signal. That's often forgotten about in a lot of pixel->CRT comparisons and often have the side effects of making colors 'bloom' or giving translucency if it's lossy enough *cough*SEGA*cough*. Nothing untrue there in what you've said, …

Re: What game are you playing now?

in Milliways
I gave up on trying too hard with CRT shaders. Simple integer scaling and a basic scanline shader gets me some of the way there, after which diminishing returns of efforts/results starts to kick in hard. And then, after all the extra (theoretical) effort, you see a high quality macro photograph from …

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