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Re: PowerVR Fun Thread

I’ve started a new thread but thought I’d ask here as well. I recently acquired a Matrox m3D and Windows detects the card and I’m able to install drivers. Unfortunately when Windows restarts it hangs at the Windows startup logo. I’m running this in an IBM Aptiva Socket 7 VX board with a K6-3 running …

Re: GLQuake 3DFX 3DNow! HUD Flicker

gaffa2002 wrote on 2021-04-04, 15:11: In the console, try typing: gl_ztrick 0 You will probably need to add it to autoexec.cfg to avoid having to execute it every time you run the game. Apologies for the late reply, just tried it and unfortunately still seeing the same issue, thank you for your …

GLQuake 3DFX 3DNow! HUD Flicker

Having an issue in GLQuake 1.09 where the HUD flickers. Noticed in the 3dfx MiniGl 1.47 readme file it mentions to enable triple buffering to eliminate the issue and to use console command “gl_triplebuffer 1”. Problem is, my version of quake doesn’t seem to recognize “gl_triplebuffer” as a valid …

Re: Advice using OSSC with Windows 98 PC

Yes the Windows version of the game, specifically the Matrox version in Windows 98 SE. I'm forcing 60Hz because it wants to default to 85hz at that resolution, not sure why. My LCD Monitor, even though it appears to show the correct image says it's not supported and turns off within 30 seconds. I …

Advice using OSSC with Windows 98 PC

So the Matrox Mystique is locked at 640x400 for Mechwarrior 2. And at this specific resolution at 60hz my OSSC struggles with a horizontal pixel craw effect. I know the short answer is connecting a CRT ;) but I don’t quite have enough room for that at the moment. Anyone have any advice on any …

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