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Re: How does Sierra's EGA640.DRV even work?

in DOS
Not exactly. The older games use a completely different file format for mouse cursors. So I can't just take the images from one of the newer games to replace the cursors. I don't know why the old cursors are incompatible with EGA640 though... they work in the native EGA games just fine but maybe …

Re: How does Sierra's EGA640.DRV even work?

in DOS
Okay, after digging a little deeper with the SCI Companion I've found out that game which still use the 2-Bit .cur files seem to be broken with EGA640.. as in not displaying any mouse cursor at all. Later games that use Views instead of .cur files to show a cursor are working. I've tried to get an …

Re: How does Sierra's EGA640.DRV even work?

in DOS
Peter Swinkels wrote on 2021-12-23, 13:23: @good_punk: I think it was the kq7 demo. Hm okay... I've downloaded a demo version of the game but when I set the driver to EGA640 and run with EGA in DosBox nothing is displayed... you only hear the voice. Might be a wrong version of the demo.

Re: How does Sierra's EGA640.DRV even work?

in DOS
llm wrote on 2021-12-23, 09:53: so there at least only 2 version in all your found drivers D:\Other\g\kq7\INN\EGA640.DRV 1-9-1992 18:57:50 There was an EGA version of King's Quest 7? I thought that game was SVGA only?

Re: How does Sierra's EGA640.DRV even work?

in DOS
I've found out that I could copy the EGA640.DRV from Space Quest 5 over to my Larry 5 and Police Quest 3 version that both didn't include it. The games run but unfortinaetly the mouse cursor is not showing anymore. So my guess would be that you need extra cursor images for EGA and those were only …

Re: How does Sierra's EGA640.DRV even work?

in DOS
FYI, some LucasArts adventure games offer the same kind of dithering with their "e" display option: Monkey Island 256-color, Monkey Island 2, Fate of Atlantis. Yes... I found that out by accident... I had set DosBox zu EGA machine and started MI2. :D (You don't need the display option then) Also …

Re: How does Sierra's EGA640.DRV even work?

in DOS
ripsaw8080 wrote on 2021-12-21, 17:34: Question about Sierra's EGA640.DRV dithering Thanks, that's definetly helpful. Would be interesting to understand the logic behind how the driver choses the colors and creates the dither patterns. But you would probably have to reverse engineer it.

Force system mouse cursor to be visible

Is it possible to prevent DosBox from hiding the Windows mouse cursor in games? I'm experimenting with a game that has a broken (invisible) mouse cursor and it would be great if I could just see the normal Windows cursor in the game to at least know where I click. 😁

How does Sierra's EGA640.DRV even work?

in DOS
I've recently stumbled over this driver and how it "emulates" VGA graphics on an EGA display. Has anybody here taken a closer look at it and can explain to me how this thing works? I'd be interested to create a youtube video on the topic and I would like to explain what that driver does and how it …

Re: EGA aesthetics

mihai wrote on 2021-06-27, 07:59: I am quite fond of EGA esthetics, actually I believe the best version of Monkey Island / Loom are the EGA ones. Yes they at least have a very special charme.... makes me feel young again, bringing back good memories. 😅

Re: EGA aesthetics

Yes I thought about that but that would have meant a loooot of learning to code in DOS and writing my own little engine or something. It would be cool though but being able to release the game for modern machines and on Steam obviously opens it up to a wider audience which is also a nice benefit. :) …

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