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Re: HP T5710 windows 98 build

I'm not 100% sure about the CHS parameter and the UltraISO has additional disk format as USB-HDD, USB-ZIP option etc. I choose USB-HDD since it's not a zip disk. I've been battling the last few days trying to get my T5710 to boot from a DOS formatted USB key, with ultimately no luck. I have to ask …

Re: SBEMU: Sound Blaster emulation on AC97

Any ideas about this behaviour? Cubic Player / Open Cubic Player - music plays ok, but the screen is jumping like crazy (all modes) :) I got the same behavior, sound plays OK. At bottom of screen there are printed a bunch of messages: trapcli pushf pop ax 0202 0202 isn't it some forgotten …

Re: SBEMU: Sound Blaster emulation on AC97

Please let me know if there is a way to make a small financial donation. For someone who is not that knowledgeable about DOS, I would like recommendations on what games to test. Maybe it is possible to set up a floppy with some shareware games. A methodical testing method is always good. (It's an …

Re: SBEMU: Sound Blaster emulation on AC97

I merge the -x[n] code from your repo and I tested with system shock, it still exited on "not enough memory to make email cursor", weird. I then tested with Quake, the quake banner shows exact free memory according to the -x[n] option on each change of the [n] value, that means the options is …

Re: SBEMU: Sound Blaster emulation on AC97

Settings in pics, except for the one showing that I use 22khz (also tried 44khz, doesn't matter). Looks like you configured Duke3D to use an SB16 but SBEMU to emulate an SB Pro, it needs to be T6 for SB16. @crazii, I checked the SBEMU source and 2 /T mappings are not correct: //T1~T6 maps static …

Re: SBEMU: Sound Blaster emulation on AC97

Hi!! ijust discover, and im starting to test in all my computers THANKS A LOT i have 2 question please 1- i did not succed to use with qemm, qemm load ok, but not sbemu, any triks? i found qemm much better than jemm 2- the scroll in some games is choppy, for example Pinball Fantasies, work ok …

Re: SBEMU: Sound Blaster emulation on AC97

urbanus wrote on 2023-04-05, 20:01: The only issue is in Duke3D that the sound is a bit "fast", but not in other games tested so far (Doom e.g.). It might be a bug of the VT8233 driver, or a general SB emulation bug. what's the setup parameters of duke3d? bit/channel/sample rate settings? and …

Re: SBEMU: Sound Blaster emulation on AC97

When writing SBEMU, I have to search & learn documents about SB to make it work. I think Gravis would be the same, I believe the documents/programming guides can be found on the web, but I'm not ready to to that right now. Maybe later when SBEMU is more stable & compatible. It'll be good if you can …

Re: SBEMU: Sound Blaster emulation on AC97

But there are still some glitches, duke3d is crashing some seconds after start of the game, being still in main menu. It's not related to some loading process but time related. If you skip the intro you can enter main menu otherwise it will crash in intro. I didn't got crash on the duke3d intro, …

Re: SBEMU: Sound Blaster emulation on AC97

EDIT: I think it's possible to write a 16bit protected mode wrapper that calls the 32bit TSR as interrupt service: just trapping the same ports and pass the commands, DMA addresses to the 32bit TSR and let it do the actual job. Thus recompilation of the soundcard drivers and OPL3 emulation can be …

Re: SBEMU: Sound Blaster emulation on AC97

It's mainly used for detection of the SB card (not all games uses that), when you send the command to the port, and wait for the IRQ as response, if it happens, then there's a huge possibility that the SB card exist, otherwise there's no SB card exist. That's why Dynablaster had no sound, it cannot …

Re: SBEMU: Sound Blaster emulation on AC97

Good News! With the HP T5530, I fixed the bug for VT833 and now it's working - just overlooked a tiny bug. Tested with a few games all working, except that duke3d will freeze on exit, I don't think it's caused by SBEMU, probably VGA related, but I forgot to verify it without SBEMU, you guys can find …

Re: SBEMU: Sound Blaster emulation on AC97

MBH wrote on 2023-04-05, 06:58: Crazii, if you need some money for buying degug hardware, I think it's okay to send me your PayPal email. I want to support in buying this hardware! I appreciate your kindness but I don't need money, I just bought too many pieces of hardware that I told myself to …

Re: SBEMU: Sound Blaster emulation on AC97

stamasd wrote on 2023-04-04, 20:31: @crazii don't you have (or had before) a T5710? You posted about one back in 2021 Re: HP T5710 windows 98 build Yes I got a T5710 which has VT82C686 chip, but now I need to debug the VT8233, which is reported not working by many people, so I bought another thin …

Re: SBEMU: Sound Blaster emulation on AC97

Any chance you can look into Tyrian? It hates a lot of setups (including mine) for sound. It would be nice to have the option to play it natively. As Baron von Riedesel last checked, it is a 16bit protected mode game that currently not easy to support: https://www.vogons.org/viewtopic.php?p=1142169 …

Re: SBEMU: Sound Blaster emulation on AC97

tercio was using the temp release version that fixes Epic Pinball, did you use that too? I tested the game of ver 2.1, using /t5 and SB Pro in setup, and no problems found on my TP T540p, i7 4710MQ Haswell CPU. I'll do more test later. Epic Pinball worked fine on my HDA. Several versions of SBEMU …

Re: SBEMU: Sound Blaster emulation on AC97

Anyway, I added an optional numeric argument to hdpmi's -x option, working as "right shift" factor, so -x still restricts mem to 256mb, but -x1 changes that to 128mb, -x2 to 64mb and so on... System Shock is happy with -x2. I merge the -x[n] code from your repo and I tested with system shock, it …

Re: SBEMU: Sound Blaster emulation on AC97

I have a Vt8233 in an HP T5520 thin client. I don't get any of the DMA conflict errors, but otherwise similar - MPXPlay works perfectly, but with SBEMU beta 2 no sound at all and with the VT8233FIX build.. Thanks folks! I found no laptop in my local market, I decided to buy a HP T5520 instead. :D …

Re: SBEMU: Sound Blaster emulation on AC97

One Must Fall2097 now works great in my eeepc 701!!! Care to detail how you got One Must Fall working? What is your HDA sound card and settings? I've tried many times with different settings and failed. This is what the latest SBEMU (beta2c) detects my Soundcard as: SBEMU: Sound Blaster emulation …

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