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Re: Drums on truly real OPL2

OPLx , Thanks for your reply. The midibox diagram will be very helpful for me. The code of dosbox OPL and the 2 other emulators does not indicate that the feedback is used. Very strange thing. Tom Tom does't use feedback (IMO next wasted potential, Yamaha could implement it as single additive …

Re: Drums on truly real OPL2

Multipliers? DOSBox is doing bitwise operations here. Yes, multipliers. Multiplier for Phase Generator for operator 13 and 16 is stored in bits 0-3 of registers 0x31 and 0x34. Correct way is doing bitwise operation from operator 13 [slot 7 operator 0/modulater] or operator 16 [slot 7 operator 1/ …

Drums on truly real OPL2

I found differences in many emulators of OPL2/OPL3 drums. //Snare Drum Bit32u sdVol = Op(3)->ForwardVolume(); // it is operator 16 if ( !ENV_SILENT( sdVol ) ) { Bit32u sdIndex = ( 0x100 + (c2 & 0x100) ) ^ ( noiseBit << 8 ); sample += Op(3)->GetWave( sdIndex, sdVol ); // it is also operator 16 } /* …

A DOS program to test OPL2 percussion (0xBD)

I am looking for a DOS (working in dosbox) application to test my enhanced implementation of OPL2. I need to check (and probaby correct) Bass Drum, Snare Drum, Tom Tom, Top Cymbal and High hats. For melodic channels I have used FOLK102 application and HSC Tracker (this tracker has one-semitone bug). …

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