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Re: King's Quest 6 locks up after speech

This is I think an IRQ issue, maybe the ThunderBoard driver uses a different IRQ port? I know with the same setup on a Pentium 1 I had to play with drivers for some games. Not sure I ever got QFG4 working outside the Windows version. Is there a way to change the IRQ KQ6 uses? Also, King's Quest V …

Re: Is it possible to emulate a Roland SC-55?

Roland's emulator emulates a SC-8820, so the SC-55 map is inaccurate like the real hardware's map is. IIRC, some samples are different and the effects are different. Bottom line, it's not like flawless MT-32 emulation, it's somewhat accurate emulation but not the same as an actual SC-55. I've heard …

Re: King's Quest VI AUDBLAST problems? Try AUDTHUND

in DOS
Yes, it's a known fix. One of the Sierra games' help file (README) even says something like "If you're having problems with the Sound Blaster driver, try selecting ThunderBoard, even if you don't have one.". I had to do it on my Pentium 1 with Larry 6, IIRC.

Re: Games that uses the CM-32L specific sound effects

I know one (small) example is Quest for Glory IV. At the North side of the Mordavian village (the monastery scene), there is the gravedigger Igor carving a tombstone. His hammer strike sounds proper on a CM-32L, but on an MT-32, it's some other sound (I recall it's something like a horn or a brass …

Re: Games that uses the CM-32L specific sound effects

I know one (small) example is Quest for Glory IV. At the North side of the Mordavian village (the monastery scene), there is the gravedigger Igor carving a tombstone. His hammer strike sounds proper on a CM-32L, but on an MT-32, it's some other sound (I recall it's something like a horn or a brass …

Re: Sierra/Dynamix sound driver hacking

in DOS
Apologies for falling way behind on this thread. I've updated the first post with what I believe to be a current list of links to drivers, tools, and other useful tidbits. Let me know if you feel I've missed anything. Edit: Also fixed all links to actually jump to the correct posts. Questions: 1. …

Re: Games that uses the CM-32L specific sound effects

Well i plugged a midi keyboard and i tested the sound presets Out of interest, how'd you test the SFX? Most people wouldn't be familiar with where the sound effects are in the CM-32L. I tested it with a keyboard 🎹 plugged in. I used renoise and searched programs and switched to the drum machine …

Re: Games that uses the CM-32L specific sound effects

I have built a MT32-pi and I use the CM-32L rom. I tried with lure of the temptress in scummVM but no luck with the extra sound effects. Seems it doesn’t work. Then I tried the same with DOSbox and I have the same results again. No extra SFX . I can’t understand if this is a problem from my MT32-pi …

Re: Games that uses the CM-32L specific sound effects

Is it just me or are the cm32l pcm sound effects in ultima underworld super quiet while the music is blaringly loud? I've tried it on munt as well as my physical unit and they both seem to do the same thing? They are a bit quiet in general (I'm not familiar with the UU example). Every CM-32L …

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