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Re: Technically impressive FM synth music

mills26 wrote: What chip is Genpei war using? It produces a very realistic whistle sound 😀 Everything I've posted in this thread is an OPL2 (YM3812) composition/arrangement. For the recordings, however, I've captured the S/PDIF output from an OPL3-based AWE32.

Re: Technically impressive FM synth music

Leftover recordings (for the handful of you that bother to listen to this stuff)... Genpei War (源平合戦) Alternate Battle Theme Finale The Legend of Sword and Fairy (仙劍奇俠傳) PALADIN_5.mp3 PALADIN_6.mp3 PALADIN_7.mp3 Empire of the Angel II (天使帝國二) A14 A29

Re: Technically impressive FM synth music

mills26 wrote: The ym3812 has a "composite sine mode" (CSW or CSM mode) which was ment to be used for speech synthesis! CSM synthesis is fairly, eh... distinct. A few PC-88 titles by Game Arts feature CSM speech, including Zeliard: http://www.youtube.com/watch?v=W3apkzZQa4E

Re: Technically impressive FM synth music

Its works, thanks for telling me about this. Just need to find a similar feature for "Chinese Paladin" now... :) Nice songs! Is there an English translation of this game somewhere? Not that I'm aware of, I'm afraid. how about this? (Lollypop, 1994) The Lollypop tunes, while still technically …

Re: Technically impressive FM synth music

Joey_sw wrote: Thank you so much for the 天使帝國二 musics. There is a music jukebox feature, by-the-way, that works with both the Chinese and Korean versions of the game, and is accessible as part of a larger "cheat" function. http://forum.gamer.com.tw/C.php?page=1&bsn=02966&snA=256

Re: The Grand OPL3 Comparison Run!

raymangold22 wrote: I actually think CT1749 was the first to implement CQM (as per that SB32). The CT1749 is simply a plug-and-play bus-interface chip, and lacks any sound generation capabilities. You seem to have overlooked the CT1978 chip in that photo...

Re: The Grand OPL3 Comparison Run!

In any case we can put this question to rest once and for all. Was there a big debate about this somewhere? There's basically a zero-percent chance that the CT2505 contains Yamaha's OPL3 core, for a number of reasons, including the mentioned trademark issue. There's also the fact that the chips …

Re: CGA 4 color mode - why CMYK?

Oh. That doesn't work in DOSBox 0.74, but it's been fixed since then (see attached screenshots from newer SVN builds). Ah, excellent... :) Not sure why they'd do that when the Tandy already supported 16 colors... maybe some really low-RAM models couldn't handle the extra video memory overhead? It's …

Re: CGA 4 color mode - why CMYK?

VileRancour wrote: With DOSBox set to machine=tandy, the game seems to use the usual 16-color Tandy mode (visually equivalent to EGA). So that's not how it works on an actual Tandy1k? It works fine in 16-color mode. I'm referring to the 4-color CGA mode, however (set with the "c" command-line …

Re: CGA 4 color mode - why CMYK?

... IBM fixed this issue with the PCjr (which had a full palette register, making those 4 colors freely selectable out of 16). Speaking of which... Micro Forté's "Demon Stalkers" uses some 16 different 4-color CGA palette combinations that display properly on TGA-based Tandy systems, and even on …

Re: Sierra/Dynamix sound driver hacking

in DOS
tikalat wrote: Noticed Sierra games use 16-bit DAC... Win versions play 16-bit. But DOS plays 8-bit, unless one has Pro Audio 16 card. Meh. Or a Windows Sound System (or compatible) card...

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