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Re: Ancient DOS Games Webshow

In my view, Alley Cat almost fits the definition of "abandonware". Very limited to virtually no physical copies of the DOS version at all, original developer died a long time ago, original publisher fizzled out a long time ago, and whatever rights or ownership the game originally had is now with IBM …

Re: Ancient DOS Games Webshow

Very interesting... Maybe because of the fact that it's a port of an Amiga game, some of its technical trickery wouldn't translate well to PC hardware at that time. Just for shits and giggles, I decided to try out the Amiga original "Phantom Fighter". The graphics are much more colorful and there is …

Re: Ancient DOS Games Webshow

With the exception of the standard Mode 13h, which is the VGA 320x200 256-colour mode which has special memory handling in place (which is what also makes it backwards compatible with MCGA), all VGA modes are addressed through planar memory mapping. The irony here is that because of the extra stuff …

Re: Ancient DOS Games Webshow

Welcome back, Kris. :) Funnily enough, I remember hearing about this game long before it was released as freeware. I remember playing the demo version of Stargunner, despite the fact that the game speed was quite unstable on a Pentium 1 at 133 MHZ. It's still a fun game to play, despite your ship's …

Re: Ancient DOS Games Webshow

...that's all presuming I make it through Greenlight at all. If I don't though, that's a good sign that what I'm working on likely wouldn't sell well to begin with so I should switch gears and work on something completely different, whereas if it DOES pass through Greenlight, it's a good sign that …

Re: Ancient DOS Games Webshow

If I recall correctly, the PAL standard has a refresh rate of 50 Hz, which is what the original Amiga version plays at. The DOS port, however, would've only been able to run at 70 Hz since MS-DOS does not adhere to either NTSC or PAL standards. Sounds like to me when the developers ported this game …

Re: Ancient DOS Games Webshow

That's not necessarily a good fix as the "vgaonly" setting can cause other emulation issues, notably, it's incompatible with OpenGL mode, which is the best mode to use under Windows 8. DirectDraw doesn't work under Windows 8 and without using OpenGL there's large delays every time the video mode …

Re: Ancient DOS Games Webshow

Yeah... I definitely remember having issues with this game even back then. I had a Sound Blaster Pro at the time and the game would refuse to play both music and sound effects on my old PC, forcing me to deal with PC Speaker only. Nevertheless, I still remember playing the shareware version so much …

Re: Ancient DOS Games Webshow

Oh, wow.... That "pinball" game reminds me of a certain quote from Top Gear: "Ambitious, but rubbish". I can kinda see what they were trying to do here, but their efforts just did not pay off at all. The mini-games, weird table designs, and even the entire method of selecting tables are either …

Re: Ancient DOS Games Webshow

leileilol wrote: Good luck and I hope Jim "Fucking" Sterling notices it. That's Jim "Fucking" Sterling, SON to you! ....Yeah, I'm a huge fan of him. 😈 And as long as Kris doesn't pull off any shenanigans resembling Digital Homicide or Konami at anyone criticizing his game, then things should be …

Re: Ancient DOS Games Webshow

Look at typical size of DOS games with SB support in Pentium era (1993-1997). It's not a problem to fit all needed effects and music in several tens MB of a game, wich fited good to those 2 Gb HDDs. FM takes very few, basic digital sounds don't take much also. Even if to take "historical accuracy", …

Re: Ancient DOS Games Webshow

Pretty certain the lack of music is to keep his 'one floppy install' wishes. If there was music, it'd be two disks. That's four 720k's and that's terrible . I know that. That's exactly what I meant in my first sentence. Also don't forget people were willing to put up with huge install sizes of …

Re: Ancient DOS Games Webshow

I can easily see why RCR 486 has no Adlib/Sound Blaster support, they would take up too much space for the platform it was designed to run on. Remember that we're talking about actual MS-DOS PC's (not just DOSBox only) with a maximum limit of 1 to 2 gigs of hard drive space. Even then, most DOS PC's …

Re: Retro City Rampage 486

I actually bought Retro City Rampage a few years ago on a Steam Sale, and I forgot that this 486 DOS port was even released! I decided to try it out in DOSBox for some shits and giggles. To be honest, I'll admit that the game just screams "Look at me! I'm making a bunch of obvious retro, vintage, …

Re: Ancient DOS Games Webshow

Interesting. Slipstream reminds me of Descent in terms of graphics and even game play, especially with the tunnel-like level designs despite their linearity. But WTF is up with that New York level? Holy hell, that looks terrible! They should've just thrown out that level entirely. Still looks like …

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