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Re: Ancient DOS Games Webshow

I own this port on the Wii Virtual Console and have beaten it. The gameplay is virtually identical with some minor technical differences due to the Genesis being more suited to how the game was originally made, but the characters, music, intro and ending are COMPLETELY different, since the whole …

Re: Ancient DOS Games Webshow

I used to own Wonder Boy in Monster World when I had a Genesis. I dunno why, but I enjoyed playing the hell outta that game despite its colorful looks (I had an older brother who preferred more "darker" graphics like Contra: Hard Corps, Castlevania Bloodlines, etc). That said, I never really …

Re: Ancient DOS Games Webshow

Ok guys, please don't burn me for this, but as a console gamer during most of the 90's i see this PC platform game and i can hardly believe that it reviewed well or that it was popular. Compared to console platformers of the time, this looks like a C or D grade platformer. We're talking about 1994 …

Re: Ancient DOS Games Webshow

I always thought that guy was flapping his dick around or something when he finished a level! Looks like in Kris's attempt to make this a G-rated episode, he overlooked a little something in the game! 🤣 Or maybe I'm just misinterpreting it due to the rather tiny sprites in the game. 😵

Re: Ancient DOS Games Webshow

Well there's smooth scrolling ega platformers like keen and monster bash and vga jazz jackrabbit. They figured out how to redraw the screen with minimal effort through smart hardware scrolling instead of redrawing the entire screen each frame. Kinda funny you say that. None of the Keen games scroll …

Re: Ancient DOS Games Webshow

EVERYTHING Origin made fell by the wayside, regardless of if it was full of epic or fail. Origin is one of the greatest examples of a company with tons of talent and great ideas that just never got a break... sorta... Actually, I think the key issue with Origin may've been that they spent so much …

Re: Ancient DOS Games Webshow

Alone in the Dark isn't really bad "combat-wise" (but still kinda sucky) compared to BioForge, but the puzzles can be just as obnoxious and as difficult to solve. If you forget to pick up an item or you forget to do some small action early on in the game, you won't be able to actually finish the …

Re: Ancient DOS Games Webshow

I still have some fondness for BioForge, even though I have never played it back then. But I still can't get behind the terrible puzzles and combat which, let's be honest here, is crap. Also, didn't BioForge REQUIRE a 486DX2 at 66 MHz if you wanted to even run the game? I think you actually needed a …

Re: Ancient DOS Games Webshow

Two things (Probably irrelevant, but some interesting trivia none-the-less): 1. Apparently one of the programmers for Bloodlust Software, Ethan Petty, is still working in the game industry today. He's currently working at Ubisoft as a scriptwriter for Watch Dogs. His deviantart page is here: http:// …

Re: Ancient DOS Games Webshow

This is probably not the right place for game suggestions and such, but... Gemini, I was wondering if you've ever heard of an old, homemade, side-scrolling, beat-em-up called Executioners? The game that was made by Bloodlust Software, who were also responsible for the NESticle and Genecyst emulators …

Re: Ancient DOS Games Webshow

Oddly enough, it was this version of Oregon Trail that I played at my elementary school growing up. Never really had the chance to play the Apple II original until quite some time later. Needless to say, the DOS Deluxe Version is definitely more easier than the Apple II original. Also, I don't think …

Re: Ancient DOS Games Webshow

I think you guys may be giving Wacky Wheels too much technological credit. Wolfenstein 3D came out around 2 years earlier and mainstreamed texture-mapping of flat, orthogonal surfaces. Wacky Wheels / Mario Kart have only one surface that needs to be textured: the ground plane. The rendering of game …

Re: Ancient DOS Games Webshow

I obviously know SMK was the first game to kick it all off. The funniest thing about SMK is the fact that the game had to rely on a custom chip, the DSP-1, to handle certain graphical effects alongside the typical MODE7 background layer. Wacky Wheels and Skunny Kart had to try and mimic all of this …

Re: Ancient DOS Games Webshow

Hilarious quip you made at the end there, Gemini. ;) I only remembered playing Skunny Kart a few times back then. Apart from the music and graphics, I didn't really like it that much. One thing that really pissed me off was the keyboard controls. You couldn't remap them, and you had no choice but to …

CD Audio crackling and popping in games

Regardless of what build of DOSBox I'm using, every time I load up a CD based game (I load them up in imgmount format), I end up hearing some delayed popping or crackling noises at any point in the game. Mostly happens every other second, but still noticeable and extremely annoying as hell. I have …

Re: Fullscreen horribly pixelated on Vista

I didn't exactly find the solution I was looking for, but I guess it'll do in the meantime. I changed the output to opengl and my fullscreen resolution set at 640x480 instead, so now when I enter fullscreen, the screen doesn't get stretched badly. Apparently, opengl was somehow unable to re size my …

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