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Fullscreen horribly pixelated on Vista

DOSBox in fullscreen always worked flawlessly for me in Windows XP in my native 1440x900 resolution with ddraw output. It scaled to my entire monitor nicely and the pixels weren't stretched out of place. I switched to Windows Vista 32-bit the other day, and immediately tried DOSBox with it. For some …

Re: Lagged sound in fullscreen

I always used dynamic core, but have never always set my cycles to max, since that seemed unnecessary with games like Monster Bash and Earthworm Jim. I always keep at around 10k to 20k cycles, and it worked well for me. And the reason I use ddraw output is because it's the only output I can use to …

Lagged sound in fullscreen

Some games like the Monster Bash demo and Earthworm Jim 1 on DOS have this problem in full screen where the sound stutters like hell every half second or so. I've tried changing block sizes and pre-buffers with very little success. Oddly enough, the stuttering is cause by enabling double buffering …

Re: Choppiness on Blood

Just keep spamming Monolith's e-mail inbox, forcing them to release the source code for Blood already, then they probably might listen... :smug: P.S: So far, I've only tried chaning priorities, and tried other programs like "dgVoodoo" or whatever it's called and others, looks like they won't run …

Choppiness on Blood

I have Blood with Plasma Pak installed and patched, and I've tried it only for it to lag like hell. I've even have the lastest Catalyst drivers 5.7 for my Radeon X700 PRO, and that still doesn't get rid of it, although I don't know if I have the right OpenGl32.dll file. Anyway to stop the lag, …

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