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Re: dgVoodoo 2 for DirectX 11

About Commandos 3, ZellFS, can you check if the terrain brightness/shadows are now correct? You can see really well the artifacts, if present, in the first mission of the Normandy campaign. Can't see anything obviously wrong, but the only Commandos game I remember how is supposed to look is the …

Re: dgVoodoo 2 for DirectX 11

Unsurprisingly since they use the same engine, resolution forcing works fine on Take no Prisoners. Same problem as Mageslayer though: graphics just aren't detailed enough to benefit any from it. Recettear also benefits from a resolution boost, but not by much. Twisted Metal 2 ignores the forced …

Re: dgVoodoo 2 for DirectX 11

Wow, resolution forcing is fantastic. Too bad I can't think of too much games with use for it. I'm sure there's games that will benefit greatly from it though. Blade Runner: Software rendered. No change. Dungeon Keeper I & II: crashes with forced resolution, works otherwise. Lands of Lore II - …

Re: How to get 90's PC games to work?

in Windows
There is no single answer. It depends on the game. Some require next to nothing, some compatibility patches and others leave you little choice other than a VM. It best to ask about specific games and you can get a better answer. This is very much true. That said most problems are rendering related, …

Re: Random crashes on Viper Racing

in Windows
ZellSF wrote: Don't have the game to try this and really don't want to play a racing game.... but something about "random crashes" says set single core processor affinity to me. Re-reading this and realizing I didn't read OP fully. Sorry about that simstar, ignore me.

Re: IBM 5100 Time Traveler Edition

in Milliways
Soooooo...what is a Weeaboo? People with an unhealthy obsession with Japanese culture. Not your average anime fan. Uh. Pretty sure the average anime fan does have an obsession with Japanese culture. If anyone's wondering, this was referenced in Steins;Gate, a decent visual novel that turned into a …

Re: Starlancer

in Windows
1: Hex edit references to dsound.dll in MSS32.dll to esound.dll 2: rename ALchemy dsound.dll to esound.dll 3: ???? 4: PROFIT!!! Can't say anything about the quality of the EAX or A3D emulation, but I definitely managed to get surround sound.

Re: dgVoodoo 2 for DirectX 11

xcomcmdr wrote: I didn't notice anything, but I only tested the beginning of the game. You should notice from the very first playable area. I'm wondering if this might be a Nvidia-only bug (I've seen something similar with dgVoodoo2 on some driving game I forgot).

Re: dgVoodoo 2 for DirectX 11

xcomcmdr wrote: Hello, Thanks to some hex editing, I have now a working copy of the french version of Metal Gear Solid 1 for PC. On the subject of Metal Gear Solid, that still has water rendering problems with hardware acceleration turned on.

Re: NFS Hot Pursuit 2 (2002) crashes on start.

in Windows
That thread suggests a solution and I'm not clear on how much in depth you went in on that. So do this: http://pcgamingwiki.com/wiki/F.E.A.R.#Method_1 Ignore that it says that it's for F.E.A.R and that it's about a framerate problem, just follow the instructions.

Re: The Wrapper Collection Project

in PC Emulation
Can WINED3D emulate the DirectX6 environmental bump-mapping of the Matrox Millenium G400? It was a exclusive feature in Millennium Soldier: Expendable. And even the "remake" for Android/iOS looks worse than that. You don't need WineD3D for that: http://www.vogons.org/viewtopic.php?f=8&t=40416&hilit …

Re: dgVoodoo 2 for DirectX 11

Populous the Beginning is acting different in 2.51 in a weird way. With 2.45 you had to force a refresh rate or it would run out of video memory when doing resolution changes. 2.51 still has that problem, but now forcing refresh rates really screws up the resolution. It seems to use the resolution …

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