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Re: reboot requested, quitting now

Well, it's not the only way, its just the usual way. If you aren't hitting a "BPINT 18" breakpoint in the debugger, there are a few other things to try: 1) If you're using dynamic core, switch to normal core, because breakpoints don't always work on recompiled code. 2) Set a breakpoint on the memory …

Re: reboot requested, quitting now

The code sets registers, including what appears to be an AH command code, prior to calling INT 18h, and stores register values to memory afterward, acting very much like it expects some kind of "service" to be active there. Can't find any online docs about known uses of that vector except some old …

Re: reboot requested, quitting now

FYI, DOSBox displays that message and quits when INT 18h is called. On some BIOSes, INT 18h activates ROM BASIC, which might explain that other message about DosBasic. Anyway, dunno why it would be calling INT 18h... maybe it's supposed to be hooked by a TSR or device driver that hasn't been …

Re: I.M. Meen

You are trying to configure and run the game from the CD. You must install it to the hard disk and run it from there. Mount a C drive, mount your CD as the D drive, and then install from D to C. Then you can configure and run the game from the C drive (keeping the CD mounted as the D drive). This is …

Re: Trying to find old spacecraft/aircraft game

I guess it wouldn't be Jungle Strike, since that's so closely related to Desert Strike. Have you tried using the game browser on Mobygames and filtering for Isometric Shooters? You could then narrow it down further for Windows or DOS and specific years. Based on your description, "Fire Fight" and " …

Re: Problems with ansi.sys - Help wanted

The attached patch has an implementation of the cursor position report. Please try it with applications that need the feature to see if the formatting is acceptable to them. Some notes about the patch: - It's based around observations of how MS-DOS ANSI.SYS and NANSI.SYS do things. - There is …

Re: Alleratone Footbal Italian 2 Manager

The comment on write mode 3 in vga_memory.cpp states that the host data should be rotated, but it's not being done. Adding the rotate (copied from mode 0) appears to fix the corrupted text in the game: case 0x03: // Write Mode 3: In this mode, the data in the Set/Reset field is used as if the Enable …

Patch for COPYing directories

DOSBox's internal COPY command does not support copying all files from a source directory unless \*.* is explicitly appended to the filespec. Real DOS assumes *.* when the source filespec is a directory, and game install batch files might use this (Bram Stoker's Dracula is one I know of that does). …

Re: The Faery Tale Adventure problem

The gfx corruption occurs with the ega,vgaonly,and all svga_xxxx machine types. However, it also happens when running the game in the WinXP NTVDM, so it may be that the EGA version of the game is broken. There is a workaround: do not move the mouse pointer at all until you close the map (pressing a …

Re: DOSBox and Q-DOS (QD3)

Actually, there is a way to get CD support in booted hard disk images (kind of) using an image big enough to hold the contents of the CD(s) and the FAKECD/FAKEDR utilities . Wouldn't recommend it to novice DOS users, though. I've had good level of success with it on a number of CDROM games that I …

Re: DOSBox and Q-DOS (QD3)

It's poking around for Novell NetWare, although I don't know what level of network support it requires. It's also doing absolute disk reads with INT 25, and that's not going to work in DOSBox unless you boot a real DOS. This appears to be a commercial app, and if so, shouldn't be posted here.

Re: Reunion + Ultrasound

The game wants the base IO address of the GUS to be 220 (gusbase=220). 220 is the default base IO address of the SB in DOSBox, so be careful not to overlap by either disabling SB (sbtype=none) or use another base address for the SB (e.g. sbbase=240).

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