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Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Interesting. The SCCore00.dll/dylib file included with the synthesizer is a fairly straightforward C API single instance synthesizer. The synthesizer supports multiple instances by duplicating the library around to trick the process into loading multiple instances of it. On OS X, it also searches …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Once again, here's the Sound Canvas VA test player for Mac OS X, and it crashes and reports errors trying to locate some of its internal files. Playback works fine with the commented DLSMusicDevice in AUPlayer.mm. https://gitlab.kode54.net/kode54/AUMIDIPlayer/tree/master If anyone feels like telling …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

I've attempted to build an Audio Unit player into Cog, for OS X, to support MIDI playback through the AU version of this plug-in. It has been a failure. https://gitlab.kode54.net/kode54/Cog/blob/master/Plugins/MIDI/MIDI/AUPlayer.mm It crashes at a random time into the render with some error freeing …

Re: Windows OPL3 Synthesizer

in PC Emulation
Packard Bell Sound Card / 14.4 modem. It was basically an Aztech Sound Galaxy with SBPro and Windows Sound System capabilities, and an actual OPL3 chip. The SBPro mode tended to completely lock up the sound card if the sound engine from Duke Nukem 3D, ROTT, Shadow Warrior, Blood, etc, was used at …

Re: Windows OPL3 Synthesizer

in PC Emulation
Still doesn't do that one drum sample like dbopl does. I can't really test an actual OPL3 because the only OPL3 card I have is ISA based, and I have no ISA slotted machines to plug it into, at least not handy at the moment. https://www.dropbox.com/s/jf4tncgaz2nllx6/NUBC_dbopl.flac?dl=0 https://www. …

Re: Windows OPL3 Synthesizer

in PC Emulation
Hello! I've updated the BASSMIDI Driver a number of times. I also have an issue to report with the OPL3 emulator employed by this driver, as tested with AdPlug for foobar2000. The drum sounds in this IMF file sound wrong compared to the OPL3 chip I had on my old sound card. They should have a noisy …

Re: AWE32 emulation (revival)

Sorry, I didn't notice this topic when I searched. Yes, supporting a simulation of the sfman32.dll and aweman32.dll interfaces could help with a higher level emulation of the devices, using either Fluidsynth, or the much more capable BASSMIDI (Ian Luck's library, which is ported to numerous …

Re: AWE32 emulation?

I know I'm bumping an old topic, but this is still relevant in some cases. For instance, someone is asking me about support for the PC version of Road Rash 32 bit, which apparently utilizes the EMU8000 for MIDI playback. It also has a unique SBK file for each song it plays, and they contain …

GUS memory dump

Is the debugger capable of dumping the GUS sample RAM to disk? If not, I'll look into adding that, as it will help a friend figure out how an obscure game is unpacking or otherwise decoding its samples from its internal packed directory of files to a playable form. I'm not sure if it's relevant to …

Re: 3dfx voodoo chip emulation

kekko wrote: About the perspective correction issue, I've read somewhere that I need to use glFrustum or gluPerspective, instead of glOrtho, in order to fix textures. Does anyone have a clue? Thanks 😀 Hi, I see you can't read. Maybe you'll listen to somebody else instead?

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