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Re: Sound Emulation

Srecko wrote: I noticed that crackles appear when using 16-bit samples (pitch dependant), while 8-bit don't cause any corruption. Probably a bug in GUS emulation. I have decided to continue this GUS problem here: GUS 16-bit DMA

GUS 16-bit DMA

I noticed that crackles appear when using 16-bit samples (pitch dependant), while 8-bit don't cause any corruption. Probably a bug in GUS emulation. Problem: I'm having problems with the 16-bit DMA Channels. Cause: The default DMA channel has been changed to an 8-bit channel because a few (not all) …

Re: Why CGA?

in Milliways
http://pages.prodigy.net/michaln/history/os210/ps2.html "While PS/2 computers did not take over and the line was ultimately discontinued by IBM, the introduction of PS/2 is without any doubt an important milestone in PC history. A great number of innovations that first appeared in the PS/2 line was …

Re: Why CGA?

in Milliways
Why were they called ps/2? Does it have anything in common with todays ps/2 mouse and keyboards? And there are SIMM memory modules also called PS/2.

Re: Games that uses the CM-32L specific sound effects

In Lure of the Temptress there is also a background sound of rain and wind with thunderstorms ;) Actually this game is a masterpiece for LAPC-I/CM-32L. But what exact problems have you noticed with Beneath a Steel Sky? I remember i have checked it a bit and didn't noticed anything wrong. (I wasn't …

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