Originally posted by Snover Please define planar and chunky.
*grumble* Can't remember al the tech info, so I'll have to kind of paraphrase.
The number of colors you have on-screen is dependent upon the number of bitplanes in the computer's display.
1 Bitplane gives you 2 colors
2 Bitplanes gives you 4 colors
3 Bitplanes gives you 8 colors
4 Bitplanes gives you 16 colors
5 Bitplanes gives you 32 colors
etc...
Planar graphics render every bitplane separately.
Chunky graphics renders all bitplanes together.
Planar graphics excelled at at graphic manipulation. It allowed for easy, smooth scrolling (this is why scrolling was easy on the Amiga and hard on the PC) and especially handy for parallax scrolling. Planar graphics chips allowed you to render each "plane" of the background independently.
Chunky graphics chips had no hardware support for these kinds of things. That's why if you dig up old ads for some action games for the PC in the late 80's/early 90's and it featured smooth-scrolling, the ads would make a point of telling you about it. It was a major achievement of the programmer. It's why Jeff 'The Yak' Minter hated the idea of programming the PC for so long (IIRC, when VGA came out, he said it was almost worthless).
It did have one (very big) thing going for it, however, SPEED.
Attempting to run a game like DOOM on an Amiga was extremely difficult due to the (at-the-time) huge number of colors needed simultaneously and the need to update the entire screen with all those colors constantly. Chunky graphics chips did that easily.
Since then, modern graphics cards contain most of the advantages of both without the weaknesses of either. I still miss things like grabbing the screen and sliding it down to see what screens were behind it.