I think I was still running dos when I first played TR1. I remember the sense of adventure from the evan just the first time I saw that title screen, so this game is a bit of an old friend to me, which is why I'm so delighted with Gambit's texture pack! I've only gotton as far as the lost valley, but I can already see this pack is exactly what I wanted. It's almost perfectly faithful to the original yet so much better looking. The really impressive thing for me is how I don't notice that game has been retextured. Every room is still familier, and yet I do notice that the game looks great at high resolution. If anything it's the occasional discrepencies that are a bit jarring, like the blue statues in the serpant pool room.
I've also taken a peek at John Capon's textures. I can definitly appresiate how they make it look like a differant game in spots, evan if that isn't what I'm looking for. This pack is interesting for some of the more drasticaly changed textures, like the fascinating jumbled block patern the replaced the blue mosiac tiles in the aformentioned serpent pool. I'm not really interested in having Tomb Raider look totaly differant, but I still may have to play though again at some point with John's textures just to see all the stuff he's come up with. It's interesting to see the temple entrance in Vilcabamba, the one with three doors, grey and sombre without all the red and ogange. If I have one complaint, besides that it isn't entierly my style, it would be that a few areas just end up looking kind of drab. The first room in Vilcabamba, the one where three wolves attack, is almost completaly colourless, the white snowed ceiling textures and the brown earthen floor having both been turned grey. The room after if with the pool has been similarly over-greyed.
Also, props go to Paul for having the foresight to include this feature. It's probably the most impressive thing about Glidos.