First post, by Gambit37
I've noticed a strange problem with the texture pack creation. I've created a new title graphic, and have put the necessary bitmaps in their correct folders.
Although the title is displayed, the top left corner of each segment (about four pixels) is displayed black. This really makes the picture look silly as it means my nice new Lara has a black spot on her nose! Also, the two smaller segments on the right hand side don't quite line up even though they have been cropped out correctly.
I've tested this at 640x480 and 1024x768 and it's the same on both resolutions. Any ideas anyone?
Also, are there any limitations I should be aware of when creating new textures? I'm aiming to make all 64x64 tiles now at 256x256, but this obviously means that the increase in data is massive. Other tiles will be x2 or x3 depending on the threshold of staying within the 256x256 limit. Are there texture memory limits to stay within?
Finally, is it possible to reduce the number of repeated textures? It seems that every level has duplicated data which needs to be replaced every time - (Lara, Weapons, Text, Passport, etc.). This is going to make the whole texture resource massive! Can this be improved in any way? Or is it a limitation of the original game?