Reply 20 of 21, by Gambit37
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wrote:The version equivalence file is pretty useless on its own. The idea is that an author has their own equiv file that works perfectly for their pack on their version of the game. For example, JC's equiv file maps textures between levels, but doesn't confuse the M texture. Just before release, and author can use the tool to combine their equiv file with the version file, and the result will work with any version of the game, but still things like the M texture will still not be confused.
Has anyone tried, tested and confirmed this works?