z9d10 wrote:agreed , the key being 'current' . I actually have four sets of textures in folders (named glitr , glitr1, glitr2, etc..) located directly on my root (c:\) or more often a cdrw drive but decided that other people may not want the textures unfolding some place seperate from glidos ( being related as they are to glidos ) .
Where you have them on your computer sounds ideal for the authoring stage. Release is a different matter though. The two natural placed seem to me to be in:
- 1 your own author specific subfolder of "Program Files" (the typical place for games and game extension packs, although most extension packs are standalone)
2 a subfolder of the Glidos folder, same sort of thing as used with HL2 mods, say
You've chosen the latter, so no problem there.
z9d10 wrote:
forgive my thickness but I still can't understand why being in the texture folder would be a better that being ..elsewhere .
Well, all sorts of things, most of them subjective. For one, I intended the Textures folder to be a sort of demarcation, with everything relevant to textures being inside to keep it away from the rest of Glidos. This has an advantage if, say, a user want to delete all his textures; he just deletes the Textures folder and doesn't have to worry about there being other bits and bobs.
Also, if you put texmap inside Textures then your map file can have a relative path, which has advantages if a user wants to move Textures around, from one copy of Glidos to another, say.
Also the name "texmap" is in a way too good. Its a natural name for a folder with textures in it, and you've used it up, so no other author can use it without conflicts. Of course, Textures\texmap has the same problem, but Textures\snarsky\texmap is fine.
z9d10 wrote:
If the idea is one of modularity between texture paks I think the structure of the files inside the texmap folder has to remain fixed otherwise the link structure will fall all to hell . again please forgive my cofusion , perhaps I do not understand the special nature of the texture folder.
No not that at all. The internal structure of texmap looks ideal.