First post, by noname
In Tomb Raider, any music or ambience is supposed to mute (but still be playing in the background) when you pause the game or when the camera is under water. Is there a way to do that in Glidos with the audio packs? I notice when you pause, the game uses a darkening effect on the background, can Glidos use that to tell that the game is being paused? I'm not sure if there's a way for Glidos to tell that the camera is under water though.
Also, when an FMV starts in Glidos, the ambient sounds from the previous level is still playing on top of the FMV audio. Can you fix that?