Reply 80 of 193, by Glidos
- Rank
- l33t
wrote:Actually, I have an idea for putting more detail in the meshes using Glidos, but I'm not sure I'll ever get the time to try it out. It should be possible to recognise any particular triangle, by the texture it uses, and replace it by several.
Phewpp!! Trying to create new textures for lots of little triangles would be a bit much I think....
In most cases the texture could stay the same, relevent parts of it being mapped to the new triangles. Its just a way to crinkle an existing rectangle. I'm not sure it is possible though.
wrote:Well it does look a little poorly, I hope not dead.
Nope, not dead -- just resting. Although, I did some work on the caves again this week -- tidied up the overall 'base' texture and have started work on the sprites now...
It's quite interesting that I've been using photographs for all my refs -- but in fact, somhow a lot of the photo sourced stuff doesn't really look right once it's in game, especially plants. That's why my textures are ever so slightly 'not real' to be more in keeping with the original game's feel.... if anyone was wondering...
Great news! It would be lovely to see some of this new stuff.