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First post, by Eirle

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I'm using GliDOS in these few days, is the only glide wrapper that didn't give problems, I'm playing TES Redguard 3Dfx version in Windows XP (I love XP 😊 😊 😊 ) with an Intel Core 2 Duo E4500 2.2Ghz, and a GeForce 8400 GS 256Mb, 4Gb of RAM (each 2Gb), works ok, but how this affects GliDOS performance? And about the resolution?
I'm using professional 32bits version of XP, so it only supports 4Gb.
GliDOS use multi-core?
As I remember psVoodoo is Direct3D and Openglide is OpenGL, but psVoodoo works better in performance.
In DOS GliDOS config I'm selecting NTVDM, DosBox is slower, I didn't try Vdos32 because I have no money now to buy GliDOS and it's too late for me to get a free membership 🙁
The game runs at stable 18-23 fps in 1024x768.
CPU makes difference in fps.
Looks like GPU don't effect the fps.
VDos32 seems to be more faster.Maybe 40 fps?

Why has God abandoned us?