First post, by Glidos
I've found what seems to be a bug in the voodoo version of TR1. It has shown up since I extended the chromakeying in OpenGLide (done for the sake of Croc and Screamer 2). First thought was the the change introduced a bug, but analysing TR1's Glide calls the bug does seem to be in the game.
Is there anybody still able to play TR1 through a voodoo card? If so could I give you a savegame to try out?