jwt27 wrote:I noticed the animation was very choppy, though. Is that because my Pentium 4 can't keep up or did you record it at 30fps or so?
I had to down-convert the footage to 29.97 FPS for web uploading. 'tis the nature of online video. :P
jwt27 wrote:Also I'm pretty sure the sideways nudges do work, but the animation is the same for the upwards nudge which is a bit confusing. Try holding the ball on one flipper and pressing the sideway nudge buttons, the ball will actually move to the intended side. I haven't been able to pull off those tricks you mentioned with it, but it is most useful to prevent the ball from going down the side lanes.
Actually, I did indeed test that out while writing the script to ensure I wasn't just talking nonsense. Every nudge key had the exact same effects while holding the ball on a flipper and during different tests with different easy-to-reach positions on some of the boards. :P
It can FEEL like the nudges are acting differently when testing though by sheer coincidence, since the timing on the physics is incredibly bad. When I first tried a right nudge while testing this, the ball went FLYING towards the edge of the flipper. Subsequent attempts to right nudge didn't do this. Eventually, I managed to get a forwards nudge to achieve the exact same effect.
One way you can tell sideways nudging isn't doing what it's supposed to is that if the ball is travelling straight up or down a lane and you perform a sideways nudge, ball velocity isn't affected at all like it should be. :P
jwt27 wrote:Aaaand.. I didn't hear you mention that the game was programmed entirely in assembly ;)
I was thinking about mentioning it... I had a reason why I didn't but I can't remember it right now. *shrugs*
--- Kris Asick (Gemini)
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