VOGONS


First post, by DosFreak

User metadata
Rank l33t++
Rank
l33t++

http://news.cnet.com/8301-13772_3-10065899-52.html

NEW YORK--This may be the last year that video game giant Electronic Arts releases a title that doesn't log on to the Internet C […]
Show full quote

NEW YORK--This may be the last year that video game giant Electronic Arts releases a title that doesn't log on to the Internet CEO John Riccitiello said in a keynote address at the Media & Money Conference here Tuesday.

That's a testament to how quickly the game industry is evolving, Riccitiello explained. "If you go back three, five, seven years ago, a video game was entirely captured on a disc that we sold. We were in the packaged goods business." Things have changed: "Today what we do, more typically, is we build an online game which often has as much code on a server as it does on a disk and the CPU in your household."
"Spore" box

"We chose a particularly aggressive form of DRM," says EA's John Riccitiello. That earned the company some very vocal complaints.

It's also a time when the gaming industry is continuing to grow beyond its central demographic of young males and its well-stocked library of first-person shooters and race car rallies. That's evidenced by Riccitiello's return to EA; he left the company in 2004 to make a career detour into private equity, but returned last year when, he implied, the company needed his leadership.

"Relative to where we'd been historically, our game growth was down, our sales were down, and our profits were down," Riccitiello said. Plus, there was stagnation. "The game industry had gotten a little overhooked on sequels, and EA is not immune to that. We just released our 18th Madden."

EA then restructured its business into four different "labels," with new emphasis on casual games and atypical releases like its smash hit Spore, which Riccitiello described as "a spectacularly original and interesting game."

"There are more species in Spore today than there are species on the planet Earth," Riccitiello said of the game, in which players raise a creature from a one-cell being into an advanced society. "It's a staggering degree of diversity."

But in an ironic twist, Spore, as ground-breaking as it is in the entertainment world, has been plagued by complaints about the alleged backwardness of its digital rights management system (DRM). Riccitiello said that he personally isn't a fan of DRM, but that the technology isn't there yet to make a game piracy-proof without it. "We chose a particularly aggressive form of DRM, which 99.8 percent of consumers would never notice, but that two-tenths of one percent got incredibly focused and formed an online PR cabal," he claimed. "We can eliminate piracy by essentially blocking the online service from the pirate. That's the future of DRM. The present of DRM isn't quite there yet."

DRM or no DRM, Riccitiello said that Spore is the start of a revolution. "I ultimately believe that a consumer is going to want to be involved with a game that they help build rather than one that they just watch or experience," he said. "Spore is probably the industry's first big step in that direction, and I would encourage you to look out for The Sims 3, which comes out this spring and which is another big step in that direction."

In-game advertising is in
EA is also experimenting on the in-game advertising front, which Riccitiello said is still not a mature business but is slowly getting there. "Presently, Barack Obama is advertising in one of our games today," he said. "We think it's very forward-thinking on the part of a presidential candidate."

When asked whether he would consider using Google's nascent AdSense for games, Riccitiello replied, "The quick answer is, of course we would partner with them and anybody else who would write us a check." Though he admitted to being "more bearish than bullish" on in-game advertising in the short term due to both psychological and technological hurdles, he says there's big potential for it down the road.

Innovation's nice, but a bigger question right now is whether the game industry will take a big hit amid economic downturn. Riccitiello said he doesn't think it will, but remained cautious. "I think it's going to be a strong holiday season...the video game industry so far this year has been stunningly strong," he said. Typically, innovation like what the industry is seeing now is "enough to overcome underlying recessionary trends."

But he admitted to the obvious: "We don't have a game industry index that goes back to 1929, so I don't have any data from what happens to the game industry in a market meltdown."

EA did lose a battle earlier this year when it tried to acquire smaller rival Take-Two Interactive in a bid that ultimately fizzled because the two companies couldn't see eye-to-eye on a price. After months of back-and-forth negotiation, Riccitiello said that the deal's potential relevance had passed.

"We wanted it to influence the holiday sales of their big franchise, Grand Theft Auto," he said. When it drew too close to the holiday season, that's when things really fell apart (though they'd been pretty messy all along).

The journalist interviewing Riccitiello onstage, Wall Street Journal editor Kevin Delaney, suggested that perhaps the EA chief could relate to Microsoft CEO Steve Ballmer, a veteran of a high-profile failed takeover bid himself.

Riccitiello laughed and replied, "Steve Ballmer's got his own challenges."

(I'm sure by the part I bolded above they mean activation as well)

I guess if the installer is cracked or the game executable is cracked then I may still buy them......

Last edited by DosFreak on 2008-10-15, 12:24. Edited 1 time in total.

How To Ask Questions The Smart Way
Make your games work offline

Reply 1 of 6, by Dr. Riptide

User metadata
Rank Newbie
Rank
Newbie

I haven't bought an EA game in years anyway, just because they haven't done anything I was interested enough in. This just gives me a reason to ask others to stay away as well.

Intel Q6600 (2.4 GHz) | 4GB RAM | GeForce 8800 GT | Windows 7 64-bit

Reply 2 of 6, by ADDiCT

User metadata
Rank Oldbie
Rank
Oldbie

Ah, scr*w it. I can't understand why we have a post everytime a game which requires activation comes out.

First, there are more serious problems than activation in games, i believe.

Second, it has been obvious for a very, very long time now that software producers will use "new" technology to track software usage. I mean, take a look at services like Steam or XBL - no-one can tell me that the companies running these platforms are not collecting usage stats and IP adresses. It's just silly to assume services like have been created "for the good of the users". Having some kind of online activation is, more or less, a logacal step from the point of view of software companies. They want to control software installations and usage, and have found a (for them) very convenient way of doing so. Live with it. I guess the next step will be to try to introduce "trusted computing" again, after the large companies like Intel, MS, etc. have failed to establish TC as a standard until now. They will tell us we need that kind of hardware to be safe from viruses and malware, and then they will use the technology to control us. Just mark my words. (;

Anyway, there's still "The Scene", so i'm not worrying about games at all. As long as protections measures are implemented in software, it will be possible to break them. Just look at the more recent games that required activation - they were cracked and readily available, even before they were officially released. You don't have the be "Elite" in order to get these patches.

Reply 3 of 6, by DosFreak

User metadata
Rank l33t++
Rank
l33t++

The main worry I have is that they will try more and more to make Single Player games "online" therefore making a crack for singler player usage basically impossible.

I'd imagine that in a couple of years the single player campaign for a game will be so sparse as to be unuseable unless you connect to their servers and download the content to prove that your not a "pirate". (and of course you'll have to pay extra for this).

I really don't give a crap about multiplayer. I'd like to buy Crysis WarHead but the single player campaign is so short it's just not worth the money.

How To Ask Questions The Smart Way
Make your games work offline

Reply 4 of 6, by Xian97

User metadata
Rank Member
Rank
Member

The other thing I hate about EA is planned obsolescence. Want to play Madden 2006, just barely 3 years old? Sorry, but the servers have been shut down but we will be happy to sell you this year's version that has a few graphic tweaks and updated roster. I don't play EA Sports games, but have friends that do and they are starting to grumble about being forced to upgrade yearly if they want to continue playing online.

For the majority of people activation won't be an issue, or the limited number of installations. It seems like these days people want to play the flavor of the week then move on to the next one, probably never reinstalling the game ever again. However, obviously the people here are interested in playing games well beyond their prime and it will be an issue eventually.

I will continue to support developers that offer alternatives. Bethesda has said that Fallout 3 will have a CD check. I can live with that. One interview I saw with the Diablo III developers said that their copy protection would be the online features only accessible with a legitimate key. I am currently playing King's Bounty The Legend. It uses Securom but with none of the activation features enabled, just a CD check.

Reply 5 of 6, by franpa

User metadata
Rank Oldbie
Rank
Oldbie

Blizzard have always done awesomely, I have yet to see them use a crippling protection scheme! They also make excellent LONG and detailed single player experiences, it is companies like this that I will support, EA can rot in hell for all I care. (same for other companies that follow EA's route, like Epic Games)

AMD Ryzen 3700X | ASUS Crosshair Hero VIII (WiFi) | 16GB DDR4 3600MHz RAM | MSI Geforce 1070Ti 8GB | Windows 10 Pro x64.

my website

Reply 6 of 6, by swaaye

User metadata
Rank l33t++
Rank
l33t++

I bought Dead Space. 😉 The game has activation which I didn't even notice. It just asks for the key and then transparently activates. Surprisingly, the game doesn't require you have the DVD in to play. That's the first time I've seen that in perhaps forever.

Game is pretty good stuff too. It's basically System Shock 2 + Resident Evil 4 + Bioshock. If you can imagine what that means. It's very linear, in the same way as those games. That's my only complaint.

DRM doesn't bother me that much, frankly. It isn't impeding my ability to enjoy the game. If DRM really drives you up a wall, there's always the ubiquitous No-CD cracks that will probably always be out there because the people who make them are not going away and are barely slowed down by the most complex protection schemes available.