Mau1wurf1977 wrote:I'm amazed that you keep pumping these out so fast but still maintain such a polished and high standard.
A big part of that is previous video editing experience while I was in high school. I actually still have, sitting at the bottom of my bookshelf beside me right now, a VHS tape I made with a 23-minute-long fractal presentation that resulted from that experience, rendered frame by frame from a 100 MHz system. ;)
Mind you, it has no sound and music so it's a bit boring, plus my "facts" were mostly made-up. XD
Believe it or not, it only took 3 hours to edit together Episode 101 once I had all the elements made. It took about 3 hours to make the image elements since I had yet to really decide on how I wanted to do the Season 3 stuff, audio editing was about 1 hour, audio recording was a half hour, the new sound effects took two hours...
Gameplay, script writing, rendering, and codec conversions take up the vast majority of the time needed to produce an episode.
SquallStrife wrote:I can't possibly agree more about the nerfed music tracks in later re-releases of the game. The Skinny Puppy and Type O Negative tracks were the absolute bomb. The instrumental version of "Haunted" is just marvellous.
I'm actually not a big fan of either of the Skinny Puppy tracks. I can tolerate #4 "Glut" but I can't stand #7 "Ratzez", it's just too random for me and I don't like it when my game music has lyrics in it. x_x;
My favourite Descent 2 music track is, believe it or not, #6 "Cold Reality", closely followed by both #8 "Crush" and #11 "Are You Descent?" ;)
EDIT: ...waitaminute... *checks something*
...there's supposed to be an extended remix of "Cold Reality" with the Infinite Abyss version of Descent II, which is what the GOG release is supposedly based on, but it's MISSING from the GOG release! D:
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg