So many things to reply to... ^_^;
Kosmonaut wrote:Can you please do another video sometime like the 2000 shareware games video? One of my most cherished memories as a kid was browsing through shareware compilation disks, magazine cover disks and what not, running random games I find and not having a clue what to expect, sometimes being pleasantly surprised and sometimes being horrified. For me, that was what DOS gaming was all about! I would love to see another improv video where you just randomly run some games from a compilation disk, maybe you could do some more from that 2000 shareware games cd.
Personally, I found that episode kinda boring, but there's been a few requests to do such a video, and I'm a bit more comfortable speaking without a script now than I used to be. (The ScummVM filler was unscripted.) So it's a possibility. ;)
Kosmonaut wrote:Regarding youtube, honestly it should be fine, worst that can happen is that after a year or so you get a lot of views and youtube start to scrutinize and possibly take down a few videos (although I think this is unlikely), in which case you can just return to blip and you would have still benefited from the much increased exposure which you can direct to your pixelmusement site if they want to watch the rest of the series, which makes you better off overall. You should also be able to disable comments on your videos if you want.
Yeah... as much as I don't like YouTube I've been giving a TON of thought to just about every scenario that could happen. It'll be a lot of work to get all my videos up there, even with Blip's auto-YouTube syncing, but that's just more procrastination I guess.
I'd much prefer people watch the show on Blip due to the ad revenue that would generate which goes towards the cost of webspace and occasional games. I don't make epic, livable amounts off of it yet, nor do I really ever plan to, which is why I'm working on making games again. (It's just going very slow because of how much work it is to make ADG episodes.)
Kosmonaut wrote:Also, I am not sure if anyone has mentioned this already, but you should watch your habbit of saying "like I mean" between sentences/clauses, it sounds a bit off, sorry to be a nitpick, your commentary is still great!
That's... kinda the way I've talked for years now. XD
I say it more often unscripted than I do scripted, but it's a natural mode of my thinking and speaking because I tend to decribe things in brief fragments, then I elaborate.
HunterZ wrote:I wish your Wing Commander video came a couple months sooner, as I made the exact mistake you showed of ramming into the Tiger Claw while trying to dock with it!
You can tell your game is TOO immersive when... XD
HunterZ wrote:I really dislike the use of sprites to create a pseudo-3D effect in space combat games.
Considering when Wing Commander and other such games were released, it was the only way to achieve even moderately acceptable framerates with typical hardware. That, or write your game entirely in assembly. (IE: LineWars II)
That said, space sims lack the need to render world environments, so you can cram more polygons into your game objects without killing the framerate. This is why the polygon counts on space sim games tend to be higher per object compared to other games of the same time periods.
HunterZ wrote:Sierra actually gave it away for free on their web site at one point, but only for a limited time and without redistribution permissions. This created a lot of confusion as to the legal status of the game, but technically it wasn't free except to those who had downloaded it directly.
There's been a number of games where this has happened and it does get confusing as a result. Other games that have had "free" releases for short periods of time include Descent, Star Control II and Grand Theft Auto. (Actually, I think GTA may STILL be free. Last time I tried to check though I had trouble navigating their website.)
HunterZ wrote:a bit of a shame that they only peddle the CD version, as it has a great MT-32 soundtrack
OK, here's the crazy thing. I've heard that the sample sets used in typical Windows wavetable emulation right now are based on a Roland sample set. When I noticed the mistake of having the game in MT-32 mode with CD-audio disabled, and switched the CD-Audio on, the music sounded almost EXACTLY the same! :O
As I also mentioned in the video, outdoors, you can hear birds chirping. Also, when you open the Moredhel chests with the word-locks, you hear appropriate thunking sounds on the locks, plus magic effects have a very retro-like sound to them. Clearly the sample sets of the MT-32 and Windows wavetable have some similarities!
HunterZ wrote:Betrayal at Antara was billed as a sequel, but was really only related in that it used the same engine.
That's why I called it a "pseudo-sequel". :P
cdoublejj wrote:IS there and ADG thread on GOG.com forums yet?
If there is, I didn't make it. I don't participate on the GOG.com forums.
Great Hierophant wrote:I'm glad you recommended the MT-32 sound track. Did some generous fan finally donate something nice to Gemini?
I listened to some actual MT-32 + Wing Commander stuff on YouTube and was like, "Dude, it's like a completely different soundtrack." :O
HunterZ wrote:It annoys me that GOG picks only one version of each game and ships it with only one configuration. I had to read forums to figure out how to hack WC1 to run in MT-32 mode, and I had to dig up starflt.com's (now hard-to-get) copy of the non-EGA version of Starflight 1.
I understand why they do it, though: it's good enough for 99.9% of their customers, so why waste the extra time and effort (and possibly make things more complicated for end users who don't care)?
Actually, I personally DON'T understand why they do this, since it would be EASIER to just configure the game and throw in all the files it's supposed to come with. Then again, seeing how they handle CD-Audio with OGG conversions... :P
Incidentally, not all of their games are crippled like this. I got Populous working in Hercules mode and that came from GOG.com. ;)