Reply 120 of 280, by rfnagel
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(re: capturing a MIDI file, and loading the result into my MIDI sequencer)
OK, I just did the above, and saw this. Note that the patches are "1" based, the banks are "0" based, and bank "003" is the GS "SFX" bank.
When you see the sandstorm in the intro:
Patch: 123
Bank: 003
Preset: Wind
After the vehicle stops in the intro:
Patch: 125
Bank: 003
Preset: Door
So... in other words, if your SoundFont that you're using does NOT contain those intruments/samples/patch mapping, then strange results will be heard.
A GM SoundFont (as well as GS SoundFont that don't include those) will "fall back" to whatever the closest patch is.
e.g. If you were using a standard GM SoundFont, the "Wind" would sound like GM's "Seashore", and the "Door" would sound like GM's "Telephone Ring".
Rich ¥Weeds¥ Nagel
http://www.richnagel.net