First post, by keenmaster486
Latest version: ALPHA 0.17
UPDATE: See lower down in the thread for demo videos and more information!
Perhaps it's time for something new - maybe a real mode VGA 256 color 2D platform scrolling game engine in pure DOS?
Here it is:
Keen Game Engine 4 Beta Version 0.1 - Download here: http://www.keenengine.weebly.com (this link is not updated. Use the one below:)
UPDATE: Development releases will now be posted on this page and on the Public Commander Keen Forum thread.
PCKF Thread: http://www.pckf.com/viewtopic.php?t=3611 (read this for a LOT more information, known bugs, etc)
Download Link: https://drive.google.com/open?id=0BwrvaawQX60 … R2dnZ3VOcGsyM0U
This is a project I've been working on for a few years, but recently I rebuilt the whole thing in pure DOS from the ground up.
It's programmed in Microsoft QuickBasic (yes, I know, that's not exactly standard procedure), using the excellent DirectQB
library, modified to include Adlib support.
I called it Keen Game Engine because I originally programmed it as a clone of Commander Keen 1: Marooned on Mars, using
the original graphics. I can't think of a better name so that one stuck.
So of course I'm going to need beta testers, also people to test it on real hardware (you're really going to need at least a 486DX/50
for it to run at any reasonable speed...). And I really want to get this project off the ground, perhaps some more contributors
who aren't afraid to enter the dark domain of my code?
It's meant for making simple, Keen-like games, with the most user-friendly system possible (of course it'll never be 100% but I
want to keep making it better).
Let me know but I'm not aware of the existence of anything quite like this out there.
The Readme file is on the Sourceforge page: https://sourceforge.net/projects/keengameengine, you can read all about
it and how to use it there. Or you can just download the engine and try it out with the demo game that comes with it!
Bonus points to whoever guesses first who the character is in the demo game 😉
Let me know what you all think, what it needs to make it better, etc. And I'm also hoping that someone will make a game with it,
as a test to see how user-friendly it is to someone who didn't program it 😁
UPDATE: This has morphed more into a clone of Commander Keen 4-6 than anything else, so I think it's going to stay that way for the foreseeable future. Right now it's being judged by how well it mimics Keen 4 😀
World's foremost 486 enjoyer.