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New MS-DOS Games Launcher / Menu System App

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Reply 80 of 89, by carlostex

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Is this still being worked on?

I'm getting an "Out of String Space" error when i try to add more games to my database comprised of 336 games, at the moment. My launchbx.txt file is 79.873 bytes long.

I was expecting this would support thousands of games in the database.

Reply 82 of 89, by azn

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First of all that is just what I needed a few days ago. Thank you so much for all your hard work.

I plan to use it daily on my Wii dosbox - it is very important it does not affect ram allocated for games, thank you so much for this.

Take a look at my YouTube channel - totally dedicated to retro shooters

Reply 84 of 89, by arthur071169

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has anyone successfully tested Setmul with this?
I currently use moslo.exe and launch my speed sensitive games with a batch file, that has moslo.exe /20 gamename.exe (for example)
not everything works well and I have only recently discovered setmul, and that looks like it may be better for slowing down 'old' titles. However, enabling it for a tile and disabling afterwards would be better than having to reboot after invoking it for a particular game.

any feedback apprecicated.

Reply 85 of 89, by Gmlb256

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carlostex wrote on 2021-01-27, 11:13:

Is this still being worked on?

I'm getting an "Out of String Space" error when i try to add more games to my database comprised of 336 games, at the moment. My launchbx.txt file is 79.873 bytes long.

I was expecting this would support thousands of games in the database.

I used to use this launcher but stopped using it for this reason. It seems that it runs out of conventional memory due to containing too many strings in launchbx.txt.

arthur071169 wrote on 2021-08-02, 13:06:
has anyone successfully tested Setmul with this? I currently use moslo.exe and launch my speed sensitive games with a batch file […]
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has anyone successfully tested Setmul with this?
I currently use moslo.exe and launch my speed sensitive games with a batch file, that has moslo.exe /20 gamename.exe (for example)
not everything works well and I have only recently discovered setmul, and that looks like it may be better for slowing down 'old' titles. However, enabling it for a tile and disabling afterwards would be better than having to reboot after invoking it for a particular game.

any feedback apprecicated.

I have tested SetMul while using this launcher and it works fine. You must the "Run App Command" like this for example:

C:
CD \GAME
SETMUL L1D
GAME.EXE
SETMUL L1E

In this case it will disable the L1 cache of the CPU before running the game, after you are done with the game it will enable once again the L1 cache.

Reply 86 of 89, by Deksor

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jasondavidcarr wrote on 2019-09-10, 00:00:

Better yet; is anyone interested in the source code? If there's interest, I'd be willing to Github it.

Has this been done ? I am interested to see the source code as well ! 😁

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Reply 87 of 89, by carlostex

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I managed to increase the total of games in my database up to 557. I did this by stop using the configure area and simplifying the patch by using a tool called WCD. WCD jumps immediately to a path by having itself a database of multiple paths.

Now i don't get any "out of string space" errors but if i try to add the 558th title i get a "Out of Memory in module MAIN at address xxxx:xxxx".

Damn. I like this launcher. Too bad that Visual Basic is so damn wasteful.

Reply 88 of 89, by Pierre32

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Anyone else editing their LAUNCHBX.TXT in Windows? I'm trying this to speed up menu config, but it doesn't function when transferred back to DOS. I think it's failing on the CD\ command when I try to launch a game, with a parameter error.

I've tried different text editors (classic Notepad, Programmers Notepad, and the Notepads app), converting between unix/win/mac line endings, and ansi/utf-8. But the only thing that works is editing the file in DOS.